for what itâs worth I donât think I ever figured out how to do one of those successfully, I just dodged past it
sorry to join the chorus of âthis game eventually became easy for me even though I donât necessarily love itâ
for what itâs worth I donât think I ever figured out how to do one of those successfully, I just dodged past it
sorry to join the chorus of âthis game eventually became easy for me even though I donât necessarily love itâ
Yeah, Iâd generally recommend against trying to deal with perilous attacks. Just jump over them unless thereâs no other option (if you do this you get two free swings on the enemy you jumped off of).
The lightning reversal is weird because it seems like it should take some finesse but you literally just want to jump forward and let him smack you in the face with lightning and then start mashing the R1 button before you hit the ground.
I beat him and I have no idea how. It felt like a fluke
also
aw balls this is a big deal isnât it. This is like Frampt v Kaathe all over again, isnât it
only one way to find out
WHO GAVE A MONKEY A GUN
@shrug you know what to do
the further I get in this, the more itâs making me want to start up Bloodborne again
oh god what why canât I warp to the castle
who are these red guys
what is going on
Funtime warvolution.
I still think my favorite (mini)boss in that area is Jinsuke Saza. That swordflash fight, though short, is really cool. Reminded me of Rurouni Kenshin.
Quote my post where I made the exact joke youâre referencing?
Edit: holy shit I quoted this post on the exact 1 year anniversary of having made it. I would like to take this moment to insist that I was the very first person on the internet to make this joke wrt Sekiro
I keep feeling like Iâm not in the mood for this game then picking it up for an hour and making effortless progress
all monkeys, fathers, and monks took a maximum of two tries each (also not a single one of them was worth trying to get a posture break on rather than a vitality kill, after all that trouble up to genichiro trying to reinforce that lesson???)
Could be youâre getting so grooved that the Sword Saint will be, as no one else says, like jenga blocks
Just maybeâŚ
well, I finished this, and I have to say, I almost like it even less than I did when it initially repelled me and I was trying to reserve judgment. too much of its difficulty is a feint, too few of the remaining souls elements are interesting, and the level design is never more than OK.
glad to be even more secure in that judgment I guess
Ok now that youâve finished I can just say that your baffling experiences with the game really stood out with this
Like, I can kind of see vit killing the dad, but the giant apes and the corrupted monk (true form) are so easy + rewarding when you try to break their posture.
Still, if you didnât like the game because it wasnât souls enough for you, might I recommend fighting the Demon of Hatred? Itâs a tedious boring boss with too much vit that was obviously added for people that are nostalgic for soulsborne combat, so it might be more your taste.
I wouldnât for a second say that Iâm nostalgic for soulsborne combat per se, the combat in those games is fine, itâs admirably fine, itâs one of many things you do and not at all the main attraction
oh well
man say what you will about the combat in this game, itâs the most marmite part, but the level design fucking kicks ass idk how you came away with such a meh opinion of it
I always looks for them to add intra-level complexity and the vast heights and insane shortcuts the grapple allows let them go wild; they compressed everything about western âcampâ design in Far Cry and Assassinâs (and a certain other game) into a much tighter, faster form
I mean, my main crit of bloodborne, which is why I am in the tiny camp of âbloodborne is fine but itâs not as good as either demonâs/dark or sekiroâ is that it was all combat all the time but the combat was just souls-but-faster instead of like⌠character action