SEKIRO: SHADOWS DIE TWICE 💀

for what it’s worth I don’t think I ever figured out how to do one of those successfully, I just dodged past it

sorry to join the chorus of “this game eventually became easy for me even though I don’t necessarily love it”

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Yeah, I’d generally recommend against trying to deal with perilous attacks. Just jump over them unless there’s no other option (if you do this you get two free swings on the enemy you jumped off of).

The lightning reversal is weird because it seems like it should take some finesse but you literally just want to jump forward and let him smack you in the face with lightning and then start mashing the R1 button before you hit the ground.

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I beat him and I have no idea how. It felt like a fluke

also

aw balls this is a big deal isn’t it. This is like Frampt v Kaathe all over again, isn’t it

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only one way to find out

  • Is an assassin :ballot_box_with_check:
  • Has a creed :ballot_box_with_check:
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WHO GAVE A MONKEY A GUN

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@shrug you know what to do

the further I get in this, the more it’s making me want to start up Bloodborne again

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oh god what why can’t I warp to the castle

who are these red guys

what is going on

Funtime warvolution.

I still think my favorite (mini)boss in that area is Jinsuke Saza. That swordflash fight, though short, is really cool. Reminded me of Rurouni Kenshin.

Quote my post where I made the exact joke you’re referencing?

Edit: holy shit I quoted this post on the exact 1 year anniversary of having made it. I would like to take this moment to insist that I was the very first person on the internet to make this joke wrt Sekiro

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I keep feeling like I’m not in the mood for this game then picking it up for an hour and making effortless progress

all monkeys, fathers, and monks took a maximum of two tries each (also not a single one of them was worth trying to get a posture break on rather than a vitality kill, after all that trouble up to genichiro trying to reinforce that lesson???)

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Could be you’re getting so grooved that the Sword Saint will be, as no one else says, like jenga blocks

Just maybe…

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well, I finished this, and I have to say, I almost like it even less than I did when it initially repelled me and I was trying to reserve judgment. too much of its difficulty is a feint, too few of the remaining souls elements are interesting, and the level design is never more than OK.

glad to be even more secure in that judgment I guess

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Ok now that you’ve finished I can just say that your baffling experiences with the game really stood out with this

Like, I can kind of see vit killing the dad, but the giant apes and the corrupted monk (true form) are so easy + rewarding when you try to break their posture.

Still, if you didn’t like the game because it wasn’t souls enough for you, might I recommend fighting the Demon of Hatred? It’s a tedious boring boss with too much vit that was obviously added for people that are nostalgic for soulsborne combat, so it might be more your taste.

I wouldn’t for a second say that I’m nostalgic for soulsborne combat per se, the combat in those games is fine, it’s admirably fine, it’s one of many things you do and not at all the main attraction

oh well

man say what you will about the combat in this game, it’s the most marmite part, but the level design fucking kicks ass idk how you came away with such a meh opinion of it

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I always looks for them to add intra-level complexity and the vast heights and insane shortcuts the grapple allows let them go wild; they compressed everything about western ‘camp’ design in Far Cry and Assassin’s (and a certain other game) into a much tighter, faster form

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I mean, my main crit of bloodborne, which is why I am in the tiny camp of ‘bloodborne is fine but it’s not as good as either demon’s/dark or sekiro’ is that it was all combat all the time but the combat was just souls-but-faster instead of like… character action