ok so it was just the mist raven place
Yep, constant run did the trick, nice one
Christ on a bike what a crummy boss
The no-hit-no-death all stealth runs of this are going to look absolutely wild
I enjoy the stealth a lot. The replaying large chunks of the levels not so much. Still havenât bounced off but I donât know, Iâm swinging back and forth between having a good time and not so much. It is an intriguing game though no doubt
it is very ps2
i think the game has finally clicked with me, and iâve got the hang of things https://twitter.com/lonelyfrontier/status/1109566717103996928
you can dodge forward over the flames and avoid hits.
if you get it in a corner itâll kind of flail around not hitting you but just pushing you in a circle. A good time to get a bunch of free hits and drop a firecracker for even more free hits.
Sekiro is the gaming equivalent of asking someone to eat a BBQ chicken breast using a fork and knife while not dropping any sauce on your shirt.
Dark Souls didnât mind if you ate with your hands so long as you enjoyed the food.
I am enjoying Sekiro quite a bit but thereâs a lot of âgit gudâ in this game.
Oh itâs Metal Gear Rising. Thank you.
i was literally about to make a post making this point, but yeah youâre right. sekiro is the metal gear rising of dark souls.
I feel pretty much exactly the opposite!
this game lets me play so sloppy!
Also I feel like I can continue to suck at this game and its not punishing me for it the way bloodborne liked to.
You have any gameplay I can study? You seem to be blowing through the game with relative ease. Much like fighting games, I think certain people just click with them more than others? Sure, a lot of top notch FGC folks practice a ton but they also seem to be genetically predisposed to being good at King of Fighters or whatever. Maybe you hit the genetic lottery Tulpa and you own at Sekiro!
Unfortunately no. But, unlike souls games you are both much more mobile than your opponents and able to hide from them even if youâve already alerted them. Just move hiding spots instead of just staying in tall grass or whatever. If they investigate where they last saw you but youâre already on the other side of the arena, theyâll lose track of you.
Also use the undying guy at the dilapidated shrine to practice every combat thing. His tutorials are more extensive than they seem at first
Oh and if youâre finding the game just generally too attrition heavy, get the Breath of Life: Light skill asap
it can still be frustrating but playing this I feel a little more like how everyone else talks about playing souls games. and if Iâm losing itâs not because I picked the wrong starting class for my first time playing, or Iâm using the wrong weapon, or I havenât put points into vitality, or I lost too many souls, or I didnât go find some ring hidden behind a wall way back somewhere, I just need to counter better. with the bonus that moving around doesnât feel like weighted jankass.
There has only been one skill check âyou must be this good at deflecting to passâ encounter so far, and it was an optional miniboss 3 feet away from a sculptorâs idol, and it takes maybe 30 seconds to beat them once you get used to their pattern. Everything else? Thereâs multiple ways to approach it. I beat Lady Butterfly by guarding nonstop, interrupting their aerial attacks with well timed shuriken throws (which have a very forgiving timing window) and punishing with ichimonji (which builds up tons of posture + vitality damage on enemies while clearing most of the posture damage youâve accumulated)
I think most people just got good at deflecting. I came up with another solution that turned out to work faster than the basic deflect-centric strat.
Every major fight so far has had this kind of like âmake your own strategyâ approach to it. I checked some boss fight vids of bosses I already fought and it was all âjust keep deflecting goodâ and I feel like that encourages a more conservative âgit gudâ playstyle than is really necessary
oh yeah no iâm siding with tulpa here, my playstyle is agressive and sloppy and filled woth tons of just hoping for the best and not even bothering with distracting people or anything. it lets you get away with a lot
and i actually wanna say yeah, i also agree with the gameplay videos affording a far too conservative approach. go nuts. kill a guy next to his buddy and fling yourself over while heâs alerted to kill someone by a different house, save the thing mei ling at a statue and run into a brick wall instead of dying with little punishment.
Gam looks cool
i learned how to mikkiri and iâve been practicing a ton with the dummy and iâm having a really hard time identifying which of the three critical attacks theyâre about to do, and then choosing the appropriate response. the mikkiri is extra tricky because i have to reach over to circle which feels odd to my thumb for some reason.
itâs slow going for me, i just got through the first phase of memory of ashina castle and found two prosthetic tools, but i tend to take longer than most with every game i play, especially games like this that tend to reward careful examination of the environment. the movement abilities wolf has add a whole new layer of things to think about and look out for.