oh yeah, iāve tried using the ceramic tile several times but it seems kinda worthless without being able to aim it? wolf just breaks it and it lands as close to him as possible so it just attracts the enemy to my position (if it does anything at all). anyone use this item with success?
Iāve found a good mixture of solutions to encounter heavy areas, when stealth canāt reduce numbers beforehand. More often than not Iām trying to block before posture break, run and spin-swipe when enough roomās available and quick situational use of the tools. Just got the āflamebursterā to lv. 3 and itās completely changed some multiple combatant brawls. Ichimonji can be extremely useful and wish I wouldāve had it for the Lady last night. The pattern to her fight came quickly, it just took forever to deal damage and make it without that one unbreakable whirlwind attack getting me in a bad spot. Really loved that one though.
Has anyone gone through the ashina rooftops with all the bird shinobi guys in full stealth without being seen? My housemate and I have been trying to do it but we think it might be impossible? At least coming from the side you have to go your first time through
I accidentally rushed up there and then had to retreat. Next time I came back through I killed all but like the last two without being seen, seems very possible except for the very last one?
Took me 3 hours to beat Genichiro and I was starting to feel frustration because its the first three-phase boss in the game, and the last phase introduces a new mechanic. But I finally did it. I just had to be really really aggressive. and get him stuck in a really easy to deal with pattern for the first two phases. (By the end I was doing those phases taking no hits)
Then I went and beat the foreign knight in my second attempt. Taking some damage but nothing too bad. Not a thrilling fight, but a very funny one.
The gun fort though? thereās no way I can handle that. holy shit. I might try to just sprint through it but I felt hella weak compared to the folks I was facing off against.
this isnāt the case. The enemy you fought was just a special extra-tough one for the area. you meet that thief again near the Ashina Outskirts - Staircase and heās just a regular merchant now. Heās where you can buy some early game crafting materials if you go far enough with his questline
Yeah, I saw earlier today that it couldnāt be the same person.
Right now Iām stuck at the bull on one side and the butterfly on the other
Yeah it took me about 2 hours to finally have all of the spear generalās patterns down to beat him last night and Iām now kind of dreading how much longer other bosses are going to take. Had a go at Saze and could only laugh
If re-attempting a difficult section was a trivial button press to relaunch Iād be down but every attempt involves some amount of trudging I think this might end up defeating me hence, or reaching for a cheat trainer or something. Which would suck
Starting this tonight and yeah the bosses have me the most nervous though iām also excited and want to go into this with an open mind! i grew to kinda hate the boss fights in BB/DS3 i feel like they (especially in the later half/DLC of both those games) demand a kind of sustained perfection where i have to spend upward of 5-10 minutes dodging and fighting at peak prowess, but the wrong kind of fuckup will get me killed and force an annoying trudge back to try it again. the way people have described the bosses in this game has got me worried itās a similar deal (though posts like Tulpaās itt have given me hope)
Like, i adore Bloodborne but also Orphan of Kos is one of the worst fucking boss fights in the whole series
i do kinda like the idea of the resurrection mechanic being your own personal āha ha, not over yet asshole now i get to stand up with a second health barā but then apparently you die when a stiff breeze hits you in this game.
You stand up with it half empty, which I think is a major shortcoming of the entire mechanic, even some less than remarkable enemies can oneshot that pretty easily
Iāve seen people recommending that you wait until enemies have walked away from your body before using it, which is such a weird cheese
I still feel like this game has like one main āgit gudā approach and then a dozen other extraneous mechanics to make that more palatable but they all feel like boring workarounds rather than an interesting extension of the core gameplay
Iām glad people are liking it but it seems like a total abandonment of so many really elegant parts of their usual design philosophy and thatās on top of the change of tone and storytelling
also the orphan of kos is incredible and itās at the very end of an optional expansion so you absolutely donāt need to finish it if you donāt want to, it gates nothing
FTFY
I love how this has turned the timeless experience of watching enemies mill about your body after death into a game mechanic. Some real From Software lateral thinking right there
Oh what?? i somehow didnāt know that you could wait until enemies walked away in real time, that owns bones
Felix felixing hard ITT. If recall correctly you refunded the game after meeting like the second miniboss? You never even found any korok seeds
this is where most of my frustration comes from now, you canāt just run off into a fog gate, you got to stealth pick off all the goons beforehand every reattempt.
Is there any good reason to save memories for later, or should I just spend it for the attack buff now?
theyāve historically been pretty decent at striking a balance here ā theyāll require you to do a little bit more than seems necessary between boss restarts but not so much that it gets frustrating, just enough to keep you limber, and thereās usually a way to run past ā but the early shinobi hunter miniboss setup seemed to totally betray that so idk
Iāve waited a tad too long sometimes and didnāt get the chance to revive, thereās definitely been some good opportunities it worked outā¦for anything mid-boss-ish it doesnāt seem to or theyāre just too close when I do.
I am loving this step, fine with abandoning some options to develop others, introduce new. A few things ring crudely like they are first drafts and donāt have the evolution or refinement BB or DaS 3. Generally very well polished though.
Itās more of a Samurai thing but really wish there was a way to make Wolf snap his blade to the side, cast off blood and return it to sheath. No outfits/armor and anything gesture-like, gimme some cool idle shit!
I sympathize with the frustration of having to clear out all the mooks before you fight a miniboss, but I found that each time I just hunkered down and went through it, every single time I found myself working out a cleaner route, learning from mistakes, and moving faster and faster, and by the time I actually beat the boss I felt like a true ninja and the mooks just vague bloody inconveniences.
One really key difference from Souls that I think Tulpa mentioned is the lack of stamina meter, therefore endless sprinting, especially while in lock-on mode becomes The Way To Play. that simple thing helped me a lot when it clicked for me. sprinting at 30 mph from stealth kill to stealth kill⦠overwhelming that archer before he can even draw his arrow⦠itās an awesome feeling.
Looking forward to facing Shinobi Hunter again, as Iāve come a long way from the way I used to move block and strike. Not gonna use any advanced techniques either. Heās ended up being a bit Capra Demonish if only to, in a less clunky still uncompromising design serve a big spirit breaker.
I finished Ashina Castle earlier, boss tactics: both the Saze and Genichiro fights took me about 10 deaths each before I just uh, entered the zone? Saze hits hard but his attack pattern is extremely simple you just side step (gotta be quick and ready to soon as his hilt flashes) and punish, another place where the Overhead Ichimonji rocks face.
Gen seemed like it was going to be quite an ordeal then once I saw everything he was capable of, experimented with where you can get the most quick, basic slashes in, dodge evade toward his wider less tracking attacks to get at his backā¦third phase stay far away till his big openings. And the very big counter move they give you. Very solid challenge and very doable.