SB game idea megathread

"give me the gun"
source mod where you use counter-strike’s weapon dropping mechanic to give people guns that want them. they say thank you and walk away.

ka-ge-ki fists of steel: source

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(spoilers) the last bits of bb are basically this anyway, right?

Call me, Crystal Dynamics

Some of them, but I meant more normal, nominally sane human beings, not whatever the fuck that shit was.

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I had a joke/april fools idea for Journey: Tactics, complete with orchestral metal cover of the musical theme.

Idea:

A Jojo’s Bizarre Adventure 3rd person RPG that controls like The Phantom Pain and focuses not only on the combat Stands but the ones with weirder effects to do crazy things to the environment and enemies.

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A visual novel. You play as a cute teenage robot maid who just wants her master’s love. One small problem: Humanity is probably extinct after that whole nuclear war thing, so finding a master and getting their love is gonna be problematic. Also, your prospects of finding more robot fuel and parts is kinda dim, too.

A game where you play a god during the long-prophesied end of the age of the gods, where your people stopped believing in you long ago.

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[spoiler]An open-world semi-randomized platformer (non-completionist-collecathon, non-narrow-challenge-labyrinth, non-progression-based-metrovania- just jumping around loose alien environs, probably like whatever Journey was except still inhabited) with regular personality tests about the player’s phobias and experiences and losses. The results are incorporated as Silent-Hill-esque “grotesquely monstrous symbols of a character’s psyche” procedurally-generated creatures that are purely non-hostile, background ecological elements (on-screen in inaccessible chambers, or wandering in the distant horizon / barely unreachable-sky / passing through the depths, helping and hunting one another). Players can share and (barely) alter only non-discrete sections they die the most and the least in after certain landmark intervals, which of course contains their brain-beasts instead of the player’s, and which are integrated occasionally per run. No commentary, benefit, or malus is provided for killing anything, though they do respond to and remember one’s actions if one doesn’t run right by them.

…feels too artgame. land orca. whatever. sudden mental shot over swirls in the sand.[/spoiler]

A roguelike obsessed with time and fate (like the other ones that hover over bullets and music), mechanically focused on transparent reliability and disruptive disaster. Creatures are ill omens (black hounds with albatross wings, black witch mothmen, banshee doppelgangers), wandering in place in set patterns, carrying / bearing / curling around / being crushed under turn timer displays that trigger dramatic effects screwing with player and fellow monster positions / properties. Few are directly hostile outside of this, and mostly block passageways. Rather than Macguffin artefacts or evil warlords the player character cause is just immense guilt over insufficient impact and assistance for others before they die, enter conceptspace dungeonoid to save scattered NPCs pinned down by other anxieties, very fuzzy score rankings with obscured criteria for “winning” in death.

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A narrow-but-deep open world game similar to Way of the Samurai, where you are a deity in a pantheon that is trapped in a cycle, similar to the Norse Mythos. You aren’t wholly alone in being freed from the looping structure, though.

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An Akira-inspired open world where you can ride your bike with your gang, juvenile-delinquing around (you can also go to class in high school and do normal high-school student things if you prefer). Then, after a set time/event, Neo Tokyo explodes and you have to scavenge and survive among the ruins of the skyscrapers.

3 Likes

what if you could stop the event from happening, but it means doing a bunch of difficult, very specific things, and the game (and none of the material surrounding it) never gives even the slightest hint that it’s possible.

this feature lays undiscovered until someone does it 17 years later in an emulator

6 Likes

A traditional fighting game where the energy bar to do super attacks is called the “Meter gauge”. The only reference to the name is in the manual. The in-game HUD just shows a blue gauge with the word “meter” under it.

a beat’em up where you have to beat them up and if they touch the floor their hp is fully repleted, so you have to keep juggling and every attack has a different timing to keep them in the air. also sometimes you have to manage multiple enemies

an online-only fighting game where you can’t see your opponent’s life bar; deception ensues

kaiju game with AAA production values where you are just trying to survive a monster attacking your city. you traverse the city searching for survivors and provisions. completely linear with big and loud setpieces (i. e., you’re inside a quiet building and the monster smashs it and now it’s a platformer with things falling apart). you never fight the monster and it’s not defeated in the end by other means either.

walking simulator where you can only move by using the recoil of your gun.

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a pokemon-style game with randomly generated monsters

so you never know what kind of thing you’re gonna catch, or what it’ll evolve into. plus! battling and trading with other players become way more interesting

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The UPRandomizer lets you do this with Pokemon ROMs for the handheld games from Black and White 2 and back. It’s exactly as cool as you think

Unfortunately you can’t battle / trade obviously, plus although you can randomize everything about a pokemon, it does all of these at the front when you apply it to your ROM, instead of rolling up a new random pokemon with every encounter

this would be randomly generating entirely new monsters, though
like i guess the game would have to use polygons, and would construct a hundred or so monsters from a big pool of possible body parts

Sounds almost like City Shrouded in Shadow

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Yeah that’s what I imagined, and its super hella dope

The randomizer was just a thing that popped into mind

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Gotta catch them all!
Wait. you can’t because there are trillions of variations!

That would drive the completists mad