i think the main differences would be only ring outs counting as KOs and (crucially) everybody being fat
Right Said Fred Dead Redemption
pokemon, but thereâs no standard method of getting monsters beyond the mst common ones. the rarer, more powerful monsters all have to be recruited in specific ways, and theyâll often only join you temporarily.
big events like tournaments, license tests, etc. happen on specific (in-game, not real) dates, and if you want a really powerful monster to use in those things, youâve gotta do whatâs necessary to win their favour for a while.
summoning rituals performed in certain locations, proving your worth through good or evil deeds, gathering the materials for creating an artificial monster. maybe some monsters will join you if youâre fighting a rival trainer from a region they have a grudge against, or who has recruited the aid of their ancient enemy monster?
this sounds great but isnât it Shin Megami Tensei
i havenât played a lot of smt, but in the games i have played, monster-getting is still pretty standardised. you go into a fight, talk to the monster, and theyâll ask for money or hp or tell you to fuck off
I thought about something similar too, where the idea was you needed to research each monster, like on in game message boards where youâd learn that you have to go to the crossroads at midnight, or leave a plate of goodies on the windowsill etc.
Not really sure how a research mechanic could be made into something actually fun though
this was my favorite mechanic from Elder Scrolls Arena: the most powerful equipment required really long bizarre quests and even then you could only use the artifact for a while. Eventually they would disappear and if you wanted them back youâd have to go find them again. I want to say the quests were randomized? I canât remember.
chess, but all the pieces besides the pawns move differently. the way they move is shown on a hand of cards that each player keeps secret from their opponent.
so you can try and cheat, by moving a piece in some other way. but thereâs some kind of mechanic whereby you can accuse your opponent of cheating in this way and thereâs a penalty for being caught and a penalty for wrongly accusing.
i havenât figured out all the details, i was half asleep when this came to me
This is kinda like this:
A strategic two-player abstract with a heavy deduction element. At the start of the game, neither player knows how their own pieces move. Via performing attempted moves, each player tries to deduce the movement of their own pieces. As you determine how to move your pieces, your goal is to capture the neutral piece, initially located in the center of the board, and deliver it to your opponentâs side of the board⊠At the start of a game of Confusion, players arenât aware of the talents and skills their own spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponentâs capital is the winner.
Basically all the pieces have a little diagram on them that shows how they can move, but when you place the pieces on the board, you point these diagrams toward your opponent. When you attempt to move a piece, your opponent confirms or denies whether that movement is legal for the piece. You note this and deduce how to move the pieces until you have an idea of how your pieces can move and then you move on to phase 2, which is capturing the neutral piece and moving it to the other side of the board.
Iâd honestly love to do an oldschool MUD but I already have too many things on the go and online games are a bummer if they donât have basically a critical mass of players
Pokemon: Israel & Palestine
surely The Gamers (a notoriously respectful, tactful, and anti-racist bunch) are ready for this
Pokemon Sykes and Pokemon Picot
why hold back
Pokémon Xbox and Pokémon PlayStation
Pokemon Bile, Pokemon Spleen, Pokemon Blood, and Pokemon Phlegm
Hifi Simulator
or
future racing in Wankanda
gotcha force 2
I always wanted to do a tabletop game as mostly an art/writing/design project that was unplayable except by constructing enough house rules to pretty much make your own gameâjust a nightmare of orphaned tables and rules with references to other, unexplained rules and oh so much flavour text
a game where you play as a retail worker who murders rude customers
this is a good idea for an RPGmaker project and you should do it