Uh this looks good.
Go for it! Itās absolutely no-frills (like, heās definitely an engineer when it comes to creating a game) but heās a nice guy and this really is a magnum opus movement system
Gacha clicker
Look, Tony Hawk but youāre an Extreme Teen Priest who has a Holy Skateboard that exorcises demons out of people when you trick over them and meaner demons need cooler tricks
Save up all your Holy Points to purchaseā¦
The 900 Madonna. The Holy Mother of demon slaying tricks.
2d zelda with squarestrafing
4d zelda with āsquartingā
In an alternate timeline Iām probably playing Telltale Gamesā Riverdale
An FPS where picking up a new weapon doesnāt switch out your previous one so by the end of the first few levels you have 8 pairs of arms and almost no visibility between the extreme tactical loadout. 3rd person cutscenes show you as a ball of arms on legs, every hand wearing fingerless operator gloves
call it Einhander 2
A professional wrestling game all about you and your competitor trying to stick to the script, perform moves without injuring each other, and please the crowd, while dealing with the occasional bit of random bullshit that happens during a match. Like, more on the āWrestling as performanceā side of the art.
Katamari DOOMacy
Knucklenomicon
satanic stretch panic
The Legend of Zelda: Dungeon Designer
otogi 3
outrun + whole earth truck simulator + generative road geometry + accurate tire/road interaction sim + noisy stippled hiroshi nagai shader + persistent online + integrated sketchup architectural viz homebase creator + mario & sonic 2019 surfing + you can breathe underwater + depleting hunger and cozyness gauges
I want a whole game of trying to skillfully maneuver an excavator like seen in this video
wouldnāt that just be Getting Over It 2
With a little bit of added complexity (and Iām also imagining more ārealisticā scenarios rather than abstract platforming). Perhaps light objectives. Transport a passenger in the shovel, scoop some water and carry it to go put out a fire, that kind of thing.