Leon is the most punished boy in gaming because he’s constantly being stabbed and bitten and neither Ada or Chris Redfield (there have been beats in both of the last two CGI movies where they almost kiss for some reason) will fuck him. A terrible curse
Leon is essential to RE4’s pitch perfect tone because he is equally plausible as both a competent badass and a total jobber who’s constantly getting his ass kicked. its the only reason I can tolerate the QTEs, its actually funny when someone chucks a knife at him and he… just stands there and gets a knife to the throat. Or fails to outrun a big crash bandicoot boulder, or a giant Napoleon robot
I am some years late, but I have played Resident Evil 7 and am currently playing 8.
7 is fantastic, right tone, grim environments, beautiful graphics… sometimes it made me think of Lovecraftian atmospheres. I wouldn’t call it really scary, but tense.
Resi8 is a wholly different thing, it’s almost a shooter. Right now I am enjoying it less than 7, but it’s still quite pleasant to play.
Not sure what to think of Shadows of Rose, instead. It’s s spooky for sure, but it’s a bit too harry potter-like and I am not loving it…
I have been waiting centuries for this. Excited even though I’ll just continue to emulate these.
i actually played through RE2 and 3 on their weird PC ports maybe 10 ish years ago and they were pretty solid experiences with some tweaks. glad this exists, the description and early reviews seem positive. it’s the non-director’s cut version… i admit i don’t actually know what the differences are… at any rate, my next RE play is gonna be on Saturn i think, but still… cool.
the first non-analog release of the director’s cut had the regular soundtrack. then they did a rerelease with analog controller support and has a worse soundtrack by the guy who pretended to be deaf. I think most releases of the original game since then, like the ds version or digital store versions on console, have been based on this version for some reason. the opening cutscene is in color instead of black and white which doesn’t do it any favors. the cutscene was supposed to be uncensored like the japanese version but it wasn’t for either release. there’s some difficulty options, different camera angles, some alternate costumes and an infinite magnum. I think the original is the way to go
Koushi Nakanishi, the director of Revelations and 7, has officially confirmed another one of these in the works.
All three original games have been rereleased now.
Finished the GOG RE1 port. It’s very solid and well-done, though it is missing some of the extras from the Dual Shock Director’s Cut, like the Arranged mode. The FMV cutscenes run at a lower framerate than on the Playstation, which is great if you want to relive the days of mid-90s PC video files. Also, some of the textures, especially on Plant 42, can be pretty rough, though I might be able to fix that by turning up the anti-aliasing.
at one point in that game the villain’s copy of the divine comedy is in full frame and a guy on the radio says “He’s quotin’ Dante!!”
visited this thread and found this dusty old draft from a few months ago. looks like i spent some time on this so, uh. here you go. my dusty old thoughts on re2make:
i keep starting and giving up writing a long post about RE2make (mostly summarizing and sorting through thoughts i’ve broached in several posts in the G.Y.P.T. thread starting on post #1812: games you played today chronicles X: ten things I played about you - #1812 by meauxdal) but i’ve basically decided to scrap it because i couldn’t get it reading the way i wanted it to read, and such an effort kind of demands a more thorough accounting of the game than i have time or energy to give it - i’m forced to rely on vibes and extrapolation and this game is a bit too complicated on multiple axes for that to be sufficient
in one sense i pretty unambiguously love it - in the absence of the game it is remaking, i don’t think i’d have much to quibble with. i’m having quite a good time playing it overall.
but with the original title still looming as large as ever in my mind and having just played through significant portions of the N64 and Dreamcast ports recently, it’s unmistakable that something in me vehemently rejects aspects of the remake. it unexpectedly (given the meaningfully consistent consensus of it being good even here) fails to inoffensively settle atop a pedestal of greatness apportioned for it
i find these understandings of the game to be effectively non-synthesizable. i can and have pointed to many things about the reimplementation that i dislike, foremost perhaps the over-the-shoulder view which feels ill-integrated mechanically compared to the tight line-of-sight management the area layouts were designed around. but it’s the holistic experience that ultimately informs my inability to fully love this game despite being similarly unable to fully hate it
roman numerals for biohazard and village and then arabic numerals for a ninth game that comes full-circle by returning to raccoon city when “resident evil helIX” was right there
I hope you gotta walk around raccoon city with a geiger counter, right now the ukrainians got that genre on lockdown