whole game should just be original re4 but with multiple screens worth of leon bangs customisation options imo, LENGTH GLOSSINESS SHAMPOO CONDITIONER LUSTRE STRENGTH PHYSICS (DIRECTX) PHYSICS (NVIDIA).
i played the demo the other day and immediately beat it after figuring out how parries work i actually have no idea how i feel about a resident evil game in 2023 having a combat system based largely around melee parries and context sensitive cqc attacks
tried the demo.
pros: looks pretty
cons: shockingly inferior to play compared to the original. feels very generic. you can move and aim at the same time, zombies are faster and get up like 3x faster than before, your knife has durability (the fuck?)ā¦
the thing about remaking RE2 is while the original game is still good, it has a lot of room to make changes without really losing much in the process - the ideas are both strong and important enough to the resulting thing that you can cut a wide berth and still feel pretty faithful
the difference with RE4 is it is so goddamn specific. playing RE4 is still one of the most fun things you can do with a controller, so you canāt just glide by on the idea of RE4 when remaking it. the old one is still sitting there, being incredibly enjoyable
idk yāall. i was extremely unimpressed. it made me want to play the original again and forget this new one exists at all
the knife breaking feels like a deliberate choice to make this play way different from what i was expecting and it really soured me when i was left with like, two pistol bullets and no way to deal with the much faster zombies other than running away and smashing crates for ammo
iām not much of an RE fan but i think RE4 is a more or less mechanically perfect action game so i donāt think this is for me
At least itās different from the original in appreciable ways, far as we can tell from the demo. Thatās enough to justify my buy-in, but who knows if Iāll end up liking it. I think Iām bound to like it more than Village
It feels like the semi-action framework they built for the Resident Evil 2 Remake has been extended too far into a true action game. I think the RE2 use of it was really smart and successful at conveying horror concepts like uncertainty and being overwhelmed without direct impediments to player control. Now, I think the original survival horror controls were fine at conveying the experience they wanted, and the two decades of games that tried to make simpler controls, ābetter combatā always lost something in translation. It shows how difficult and impractical the limited magazine critic frame was, and the RE2 combat should be praised for what it is.
But like you said, Resident Evil 4 doesnāt need help to be a better action experience. I think from this demo that theyāll be able to put more extended horror sequences in. That seems like the only direction they can go, really, to slow it down and focus more on details. Still I do miss the hazy brown fog of the original lighting, now ditched for a more modern dark cast. The original had a real sepia fall leaves look, almost an autumn pair to Texas Chainsaw Massacre, and so far this remake has a less distinct color palette, a blue-green moonlit light that sure looks familiar after Village.
I feel the same. If this remake suffers by being a worse action game than the original, Village being an RE4 remake in the RE7 engine is an even sillier concept. RE7 has such deliberately slow character movement that itās a really poor base to build action off of, and they even stumbled a few times in the first go-around. That melee fight with Jack in the butcher room was like a parody of a Kingās Field strafe-off. And they didnāt rethink their character movement in 8! I was flabbergasted.
definitely RE7 and RE2make were all timers and their attempts to milk either have been pretty lol
Village is just so funny though I canāt hate it
Very smart to go dumb, schlockiness gets evaluated on very different standards. I think I had a better time with Village than 7 even though 7 knows what it wants to be and does it better.
Fully agree with you both. RE7 and RE2make are remarkable, but Village and RE3make are just entertaining.
Also, Iām sorry, but I just learned about whatās teased at the end of RE4makeā¦a remake of RE5.
I had a difficult time returning to RE4. The locked camera angles are frequently impractical by modern standards. And the control scheme perfect for the time is strange. I got just before the first El Gigante fight before I gave up.
Iāll buy this when it is 30 dollars like a good person!
OK can they really just stop now
The only mechanical change they needed to make to āmodernizeā RE4 is the option to disable all QTEs and the fact that they went way beyond that to make it play significantly worse than the original really disappointed me too.
I replayed RE4 with the HD project less than a year ago so it was fresh in my mind. the RE4make demo left me feeling completely lost. It turned the setpiece of RE4 into an annoying slog.
the flurry of perfect review scores and āimproves on the original in every conceivable wayā excerpts are making me nauseous. if the old game is mentioned, it is just to indicate that it is āclunkyā and the new one is such a much-needed modernization.
like, unwieldy? sure. thereās a learning curve to it. but clunky, absolutely not. leon in the original game controls so perfectly, itās unreal. there is incredible precision. it is obviously a restricted palette of movement, but the game is so perfectly designed around those abilities.
between the sloppy, generic TPS movement in this game and the bizarre deadzone/sensitivity defaults, the new one feels messy and unkempt.
to be as fair as possible, i have played RE4 for at least a hundred+ hours. iām quite attached to the original. i replayed mercenaries mode over and over until i got the top marks on every level⦠itās something very dear to me
the new one, while clearly removing things i liked about the original, could still surprise me if i spend more time with the mechanics and it has new wrinkles worth mastering that can somehow replace whatās missing. iām not optimisic tho
these remakes have all been frustratingly non-definitive, even 2
I had issues with the sensitivity and thought it might have just been me. I found it really difficult to adjust aim by small amounts. It felt pointless to try and aim with someone close, rather than just keep running and find more space.
This game feels weird in how close it sticks to the opening of 4. Iām surprised they kept the exact village layout, but I suppose that is what everyone remembers frrom the original. Obviously the graphics are a lot better, but functionally, it doesnāt feel like that makes a difference. Iām still doing all the same things I did playing the original, except it feels worse this time. Thereās a few turning animations where Leonās very slow to catch up to the input, even just moving in areas without enemies feels awkward.
Just feels very uncessary. Itāll probably be decent in itās own right, but like someone said, RE Village was basically a redo of this concept already.
Iām actually intrigued a bit by the feedback so far. Iāve kinda always hated RE4 and what it did to the direction of the series. It especially stings when I think about the scrapped evil doll sequence which was the RE4 I wouldāve wanted. Considering thereās very little to no reason to remake this game, Iām optimistic these changes to the pace of play are in service of recalibrating the action/atmosphere dynamic to a more classic style RE. Which is what I was expecting after the glory of Code Vernonica.
No idea why so many people want a remake of re4 when shadows of the damned has been out for over a decade
shadows of rose is still sitting pretty well with me months later but i really like when sequels/expansions/DLCs are chopped and screwed from reused assets
i would recommend it for $15 now for sure
the thing about remaking the old REs for me is losing the twice-xeroxed action movie localization quality like MGS thatās of the time but essential to (my experience of) them. rewriting them to match the A/V presentation diminishes them and they canāt be as wry as the knowing RE7/RE8 scripts because theyāre superficially po-faced cop stories
Oh this comes out next Friday? Nice. Kinda wish I had waited till next Friday to google this, but Iāll take it.
No idea why so many people want a remake of re4 when The Evil Within has been out for over a decade
My right to an opinion should be revoked