RESIDENT EVIL....

whole game should just be original re4 but with multiple screens worth of leon bangs customisation options imo, LENGTH GLOSSINESS SHAMPOO CONDITIONER LUSTRE STRENGTH PHYSICS (DIRECTX) PHYSICS (NVIDIA).

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i played the demo the other day and immediately beat it after figuring out how parries work i actually have no idea how i feel about a resident evil game in 2023 having a combat system based largely around melee parries and context sensitive cqc attacks

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tried the demo.

pros: looks pretty
cons: shockingly inferior to play compared to the original. feels very generic. you can move and aim at the same time, zombies are faster and get up like 3x faster than before, your knife has durability (the fuck?)…

the thing about remaking RE2 is while the original game is still good, it has a lot of room to make changes without really losing much in the process - the ideas are both strong and important enough to the resulting thing that you can cut a wide berth and still feel pretty faithful

the difference with RE4 is it is so goddamn specific. playing RE4 is still one of the most fun things you can do with a controller, so you can’t just glide by on the idea of RE4 when remaking it. the old one is still sitting there, being incredibly enjoyable

idk y’all. i was extremely unimpressed. it made me want to play the original again and forget this new one exists at all

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the knife breaking feels like a deliberate choice to make this play way different from what i was expecting and it really soured me when i was left with like, two pistol bullets and no way to deal with the much faster zombies other than running away and smashing crates for ammo

i’m not much of an RE fan but i think RE4 is a more or less mechanically perfect action game so i don’t think this is for me

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At least it’s different from the original in appreciable ways, far as we can tell from the demo. That’s enough to justify my buy-in, but who knows if I’ll end up liking it. I think I’m bound to like it more than Village

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It feels like the semi-action framework they built for the Resident Evil 2 Remake has been extended too far into a true action game. I think the RE2 use of it was really smart and successful at conveying horror concepts like uncertainty and being overwhelmed without direct impediments to player control. Now, I think the original survival horror controls were fine at conveying the experience they wanted, and the two decades of games that tried to make simpler controls, ā€˜better combat’ always lost something in translation. It shows how difficult and impractical the limited magazine critic frame was, and the RE2 combat should be praised for what it is.

But like you said, Resident Evil 4 doesn’t need help to be a better action experience. I think from this demo that they’ll be able to put more extended horror sequences in. That seems like the only direction they can go, really, to slow it down and focus more on details. Still I do miss the hazy brown fog of the original lighting, now ditched for a more modern dark cast. The original had a real sepia fall leaves look, almost an autumn pair to Texas Chainsaw Massacre, and so far this remake has a less distinct color palette, a blue-green moonlit light that sure looks familiar after Village.

I feel the same. If this remake suffers by being a worse action game than the original, Village being an RE4 remake in the RE7 engine is an even sillier concept. RE7 has such deliberately slow character movement that it’s a really poor base to build action off of, and they even stumbled a few times in the first go-around. That melee fight with Jack in the butcher room was like a parody of a King’s Field strafe-off. And they didn’t rethink their character movement in 8! I was flabbergasted.

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definitely RE7 and RE2make were all timers and their attempts to milk either have been pretty lol

Village is just so funny though I can’t hate it

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Very smart to go dumb, schlockiness gets evaluated on very different standards. I think I had a better time with Village than 7 even though 7 knows what it wants to be and does it better.

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Fully agree with you both. RE7 and RE2make are remarkable, but Village and RE3make are just entertaining.

Also, I’m sorry, but I just learned about what’s teased at the end of RE4make…a remake of RE5.

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I had a difficult time returning to RE4. The locked camera angles are frequently impractical by modern standards. And the control scheme perfect for the time is strange. I got just before the first El Gigante fight before I gave up.

I’ll buy this when it is 30 dollars like a good person!

OK can they really just stop now

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The only mechanical change they needed to make to ā€˜modernize’ RE4 is the option to disable all QTEs and the fact that they went way beyond that to make it play significantly worse than the original really disappointed me too.

I replayed RE4 with the HD project less than a year ago so it was fresh in my mind. the RE4make demo left me feeling completely lost. It turned the setpiece of RE4 into an annoying slog.

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the flurry of perfect review scores and ā€œimproves on the original in every conceivable wayā€ excerpts are making me nauseous. if the old game is mentioned, it is just to indicate that it is ā€œclunkyā€ and the new one is such a much-needed modernization.

like, unwieldy? sure. there’s a learning curve to it. but clunky, absolutely not. leon in the original game controls so perfectly, it’s unreal. there is incredible precision. it is obviously a restricted palette of movement, but the game is so perfectly designed around those abilities.

between the sloppy, generic TPS movement in this game and the bizarre deadzone/sensitivity defaults, the new one feels messy and unkempt.

to be as fair as possible, i have played RE4 for at least a hundred+ hours. i’m quite attached to the original. i replayed mercenaries mode over and over until i got the top marks on every level… it’s something very dear to me

the new one, while clearly removing things i liked about the original, could still surprise me if i spend more time with the mechanics and it has new wrinkles worth mastering that can somehow replace what’s missing. i’m not optimisic tho

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these remakes have all been frustratingly non-definitive, even 2

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I had issues with the sensitivity and thought it might have just been me. I found it really difficult to adjust aim by small amounts. It felt pointless to try and aim with someone close, rather than just keep running and find more space.

This game feels weird in how close it sticks to the opening of 4. I’m surprised they kept the exact village layout, but I suppose that is what everyone remembers frrom the original. Obviously the graphics are a lot better, but functionally, it doesn’t feel like that makes a difference. I’m still doing all the same things I did playing the original, except it feels worse this time. There’s a few turning animations where Leon’s very slow to catch up to the input, even just moving in areas without enemies feels awkward.

Just feels very uncessary. It’ll probably be decent in it’s own right, but like someone said, RE Village was basically a redo of this concept already.

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I’m actually intrigued a bit by the feedback so far. I’ve kinda always hated RE4 and what it did to the direction of the series. It especially stings when I think about the scrapped evil doll sequence which was the RE4 I would’ve wanted. Considering there’s very little to no reason to remake this game, I’m optimistic these changes to the pace of play are in service of recalibrating the action/atmosphere dynamic to a more classic style RE. Which is what I was expecting after the glory of Code Vernonica.

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No idea why so many people want a remake of re4 when shadows of the damned has been out for over a decade

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shadows of rose is still sitting pretty well with me months later but i really like when sequels/expansions/DLCs are chopped and screwed from reused assets

i would recommend it for $15 now for sure

the thing about remaking the old REs for me is losing the twice-xeroxed action movie localization quality like MGS that’s of the time but essential to (my experience of) them. rewriting them to match the A/V presentation diminishes them and they can’t be as wry as the knowing RE7/RE8 scripts because they’re superficially po-faced cop stories

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Oh this comes out next Friday? Nice. Kinda wish I had waited till next Friday to google this, but I’ll take it.

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No idea why so many people want a remake of re4 when The Evil Within has been out for over a decade

My right to an opinion should be revoked

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