Resident Evil is the 32 bit follow up to Zelda 1
The only thing I didnāt like from the video I watched is the zombies took like 6 or 7 headshots to go down. It seemed a little tedious. Iād take half the ammo if they went down in half the time.
overall i like that the zombies are more of a threat now but it was also annoying as fuck in the demo when i had a zombie get back up multiple times after iād shot it in the head about 30 times and i couldnāt avoid it
That feels like the RE remake to me ā lots of deliberate uncertainty about when a zombieās dead, encouraging you to chance it and run past and worry about your back.
Absent pressure, like a Nemesis tyrant or other monsters you can be obnoxiously patient, though, so I hope/assume you normally have tighter situations like the library bit at the end.
are there going to be crimson heads in this?
God I wish. REmake is the form of the original sculpted and exalted in my highest, including major +ās like Crimson Heads.
However well this game does things I donāt expect that kind of extra mileage but Iād love to be surprised.
i would love to see crimson heads again. but they should be able to follow you through doors.
Yeah, Iām surprised Revelations 2 doesnāt get more praise on this board. Itās just a jam-packed garbage bag full of varied gameplay ideas that really compliment a story that manages to lean into some of the wackier elements of RE lore while still feeling somewhat personal. Also the color palette of the game is really sweet and it runs at a buttery-smooth 60 fps. Depending on my mood, you might get me to admit itās the third best RE game behind remake and RE3.
also it has an incredible verbose multiplayer mercenaries mode too
pretty sure RE:velations 2 mercenary mode has almost every mercenaries map from every over the shoulder game with dozens of characters and loadouts to customize
itās the shooting gallery funhouse version of re
Iām starting to feel a bit less like I was the only person who didnāt like RE4 and wished the series would go back to the old style but just cleaned up controls and improved UX
have you played 7?
me?
No. 3spoopy5me
I hear itās good, and I believe it, but the PS2 era was the last point where graphical fidelity was limited enough that actual-horror was approachable for me
this RE2 remake looks fine though, so far, since itās a much different flavor of spooktacular
I had totally written off the games after 5 and 6 (yes I know 6 is apparently really neat in some respects I just donāt care) and 7 is honestly a pretty damn neat thing
Itās like a āwow, I sure am glad that these people felt compelled to make this videogame! whoād have known!ā
reminds me of when EAD started getting good again, like there was nothing compelling them to reexamine their strengths, the critical response wasnāt taking them anywhere unexpected, and then, oh wow!
5 and 6 are both good in fairly specific ways, but have the fatal flaws of heaps of racism and great mechanics with trash level design respectively.
I feel weird being the dude who just didnāt enjoy 7 at all.
Thatās why we have a podcast!
Echo Chamber Echo Chamber Echo Chamber
The most I had with RE7 was watching Adi play and going āoh we were doing it right.ā
i think itās my least favorite from mainline series, i must admit, but itās still enjoyable imo. although iād say its highs are stronger than 5, but its lows (everything from ship onwards) are terribad low.
6-7-2 is such a strange design progression
I found there was a wide range of health. sometimes youād get a critical on your first headshot, sometimes theyād go down after 2, sometimes after 7 or 8.
Really hope the final game isnāt so silent as the previews/demo have shown, though I guess at this point means it probably is? I might get the classic OST score. So much silence takes air from RE atmosphere.