I’m honestly not sure how spare I’d be finding the storytelling in this without knowledge of the original; so much of it is self-evidently the way it is because it just is that I’m not sure whether I’d have needed them to explain why there’s a terminator robot chasing me around on top of everything else
A creepy coaterminator needs no explanation to unnerve, antagonize, but entirely unacknowledged by the rest of the script aside from Leon and Claire going “!!!” while everything else gets some words, is just why??? Plenty of people would wonder.
Could be they’re incorporating something for the dlc stuffs en route. Things like the mayor’s daughter will be newly defined.
I’m all for mystery but it’s a little too vague. If I had no other knowledge of resident evil games I don’t know what I’d think about him just from playing this one, is this the janitor of the building who somehow became a super zombie? is it my dad? did somebody build a robot and forget about it?
the original scene was cool because it showed umbrella active and doing what they made these things for to begin with, you get to see the boss of the last game now just a generic mass produced foot soldier, or if you didn’t play that it’s at least clear it’s a weapon deployed from the outside
In Leon A Ada mentions that Mr. X was sent in by Umbrella to do their dirty work and in the jail cell there’s a document explaining “Tyrants”, the ultimate bio-weapons, so as someone who didn’t play much of OG RE2 I did get a basic understanding of “oh, this is a functional zombie weapon sent in by the bad guys to kill everyone”. I had assumed he came from the underground lab before I got there but in retrospect since Umbrella was invading that would not make sense. Reading he was helicoptered in was a bit of a light bulb moment just now so it would have been neat to get some additional acknowledgement of the deliberateness of Mr. X’s presence.
They don’t make a big deal about it, but I feel like there is a subtle retcon where in the original Mr. X’s sole purpose was to pursue the G sample, which is why he only shows up in the B campaigns when Sherry is around. In this game it’s more implied that he’s just an all purpose clean-up crew.
The one thing that is really disappointing about this game is that the campaigns do not vary nearly as much in the original. You had basically 4 very different stories from different perspectives in the original. In this game leon and claire’s stories are pretty much identical in A and B versions, there is just more difficulty and the puzzles are somewhat remixed (though not even that much!)
I understand the reasons for things being this way and it’s honestly already surprising that they decided to incorporate the dual campaign thing in this remake at all but I still wish it was implemented in a more interesting way. The original felt almost Nier-like in the way that you had to play all four campaigns to get a full grasp of the story.
yeah, in this they’re only barely different enough to make playing one character’s A and the other’s B interesting, I almost think the menus should’ve pushed you harder in that direction rather than leading people to think they should try both A’s first or something.
This is generally true but I’LL GET YOU, YOU FUCKER is an oath to be reckoned with.
I’m also terribly fond of Leon and Claire’s interactions with each other. Nothing screams Awkward more than two twenty-somethings enthusiastically talking over one another in bright smiles while disaster looms. It’s rather cute really!