I’ve pored over that happening many times. V and VI are the only pre-PSX ones that haven’t had a handful of versions done including a notable remake, just the psx ports and the gba +/- versions. Oh well I guess the iOS/PC versions attempt to “up” the art.
If you could apply the respect, effort, and bucks required to make REmake 1/2 scaled to match what the scope and complexity of something like Final Fantasy VI, yeah with the visual quality of the latest FF that sounds closest to what we could hope for.
However, I’m going to pedestal it for a minute - hear me out, and yes this could apply to many a remake but…it (and V to a lesser degree, as a quite diff game) seem chiseled from a series of artists and the tools of their time, strongest in those materials where no newer synthesis will resemble it short of being off tone garish or heavily distorted. Add: so much of what makes SquareEnix as we know it now, comes from VII’s impact. Even with a fair approach to study and reproduce 6 Yoshinori Kitase’s presence as a major might not be enough to do it justice, as they are geared from the hype of the hair spike and onward now?
So I guess I disagree on wanting that to form (from super skepticism admittedly) unless the variables that made it then, could be reintroduced under the modern team’s tech and budget.
Are there any examples of 8-16 bit jrpgs recreated with this or last gen frontline presentation?