Sounds at first glance like a inspired spin on Lost Vikings. The art direction ingame looks super chilly and polygonal, not what I would have expected from such a gross premise
see, i think that’s the reason we need a deep dive. i’ve seen bits and pieces of hidden object games and it looks like they are much closer to visual novels or adventure games, but with a lower barrier to entry.
did a single work establish the template? where is the fork in the road between like megatouch bar games and lavish first person adventures? is the audience solely adult women? where does the iphone fit into all this? they’ve gotta be coming from europe right?
I’m really fascinated by Survive in a Little bit here. It’s clearly someone using RPG maker as a generic platform for JavaScript game development. That’s wild.
I’ve tried a couple of hidden object games and they get insanely complex. Multiple modes and modifiers, all kinds of consumables (to feed to mobile economy), and enormous amounts of currency-dependent cruft, special events, timers, etc (to feed the mobile economy). The audience is pretty clearly like 50 Shades of Grey ladies and they absolutely put lie to the idea that “normies” don’t like games because they’re too complicated. The biggest thing I learned from them is that it’s not concepts that keep people out of games, it’s controls.
BTW that Jacob’s Fantastic SeXXXual Voyage game? You know how R-Type at times is subtly sexual? This side scrolling shmup is the exact opposite of subtle… which I guess would be explicit which is a good word choice. Like I couldn’t find a single screen shot that was even close to postable.