You could probably just go right to 2. fbi special agent SAGA ANDERSON doesn’t know anything going in either
Yeah just play them in whichever order you want you really can’t go wrong. AW2 is the new hotness so I would just start with that but you do get a bit more out of it if you go directly from 1 to 2. I certainly don’t regret taking the time I took to go through the first one before the new one, but it is really dated game design by today’s standards. Running through it on easy is a good recommendation.
Alan Wake 2 might be pushing the limits of what path traced rendering can do on the consoles but there are only one or two spots in my time I’ve spent with it so far where I thought maybe it would have been better if they had been able to use more rays. 99.9% of the time the game is jaw dropping to look at and it feels and looks truly next gen in that you have to really press your face up to the screen to see where it starts to break apart.
The storytelling, characters, presentation and gameplay tropes they use to bulk it out all blend together so well it is just chefs kiss.gif.
I agree that playing 1 is not necessary to enjoying 2, all the broad strokes you need to know are written in perfectly well. I speak from experience because despite playing 1 I remembered even less about the plot than the broad strokes they give you and didn’t feel like I was missing anything.
Did anyone here actually like Patapon and then actually like Patapon enough to play through Three Games of Patapon?
I think I’ve gotten through the tutorial once.
I theoretically like Patapon so I’ve played like 1 hour of each game
Patapon is what that talking crow in Dark Souls 3 thinks a drum is called, right?
i played through the first one, don’t recall how
i’m sure i found some deeply cheesy tactics
i have now confirmed that they are not region locked
I’ve only played the demo of Patapon 1 but played a lot of Patapon 3, which was part of the the PSP Hunting Game trend and had lots of 'tude. I thought it was pretty fun at the time.
My friend mentioned a SNES game he played as a kid but can’t remember what it was called or much of what it was about besides some vague details. He said it had a top down perspective, ‘generic anime hero’ and that you travel around the world, so likely a JRPG but not sure if it’s turn based or action (he did say ‘it was less action and more task-based’ whatever that means).
He said he thinks he got stuck in a town that was ‘half over the water’ and didn’t know how to proceed.
I showed him Soul Blazer which looked like it fit the bill, but he’s not convinced that’s it. It’s definitely not Harvest Moon (he lives on a farm so he’d remember if it was that). Would also likely have to be released in Australia, which counts out most Square stuff and I think DQ as well.
I know the details are scant, but anyone have any ideas? It’s kinda bugging me.
Terranigma and Illusion of Gaia (i guess called Illusion of Time there) were released in Australia as far as i could tell from looking it up. also the first Lufia game. it seems like it could be one of those?
I thought it might be one of those too, but scanning through a longplay I couldn’t see anything like a town over the water. Also the ‘not action focused’ part sort of throws me a bit. I suspect it could be some kind of lesser known puzzley licensed game.
Actually, looking through Lufia 1 again I see a village with ports and canals, so I guess it could be that and maybe ‘less action focused’ means he was running away from everything…
wild card guess: Uncharted Waters: New Horizons
I’ll ask him, but the last thing he said implied that the town over the water was sort of a one off location, rather than a main theme.
He said “kinda like that one town in pokemon gen 3 that’s built entirely on the ocean” and also that you get transported there via an overworld map
That really sounds like Illusion of Gaia.
Might be worth showing Breath of Fire 2 too but I’m also betting on Illusion of Time/Gaia
Yeah I am thinking it must be Illusion of Gaia as well, since enemies don’t respawn so he could feasibly have killed all enemies in an area, got stuck and only remembers the lack of action after that. Plus it has this dock area
He says the dock / water town is ‘burnt into his memory’ but if he says it’s not this then it’s probably a lost cause because “JRPG with a dock in it” could literally be anything (or he dreamt it)
My god the 16-bit RPGs I’ve dreamed of
are there any mechanical keyboard caps you can get in atari 800 colors
Heartbreakingly, you just missed out on spending way too much money on some.