Quick Questions XVI: Answer Time Lore

12 posts were merged into an existing topic: Zelda: Cries of the Commonwealth

ok we know from experience that plugging a PS4 controller into even a 10W power source will kill the battery, does anyone know how a switch pro controller does being plugged into a standard USB-C laptop charger? asking for a friend

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Fine. I never use the Nintendo Switch native charger except to connect it to the dock. And all my other USB-C chargers are at least 30W

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ah bless you broco. saved us one petty fight

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microUSB was basically never supposed to exceed 5w even though some stuff did; USB-C is much better about that kind of thing as a rule

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micro usb is so bad
curse having to dig a cable out every time I want to charge the kindle

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A PS4 controller w/ USB C would be really nice

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8bitdo pro2 is kinda close

Been eyeballing that Retro Fighters PS3/PS4 controller if only to have analog buttons for the few PS3 games Iā€™ve got left to tackle. The build quality of their N64 controllers donā€™t give me a ton of confidence on this one, though.

This kit with back triggers and USB-C just came out

Or, these drop-in replacements have been around for a while but you have to expand the cutout on your controller shell

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i wanna fuck around with some classic 2D fighters. whatā€™s the best version of Street Fighter 2 for like single player fun not caring much about Getting Competitive? do any other 2D fighting games fit that taste? i know singleplayer isnt the point of fighting games but idk i want to have fun hitting computer guys

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super turbo or anniversary, but if youā€™re primarily playing alone get the Asia / jp versions with less insane ai

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i think neogeo pocket fighting games are pretty decent for playing alone.

also i personally like killing the ai in various versions of ggxx, but iā€™m not sure if thatā€™s like generally good or if iā€™m just conditioned into it from playing many hours of #reload alone. i actually have enjoyed just playing survival for however long i can

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I played a lot of single player Garou: Mark of the Wolves back when it came out. That gameā€™s pixel art is a swan song marking the end of the 16-bit era so itā€™s a real treat to look at while button-mashing.

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certainly they existedā€¦those blinded by ambition

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At least once play Weaponlord

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street fighter alpha 3 has a lot of single player stuff. youā€™ll probably want to go with the dreamcast or psp versions.

as has already been said, the neo geo pocket color fighting games all have tons of stuff for single players to enjoy.

king of fighters games have the best cast of characters in all of videogames, and one of the coolest storylines that runs from 94 all the way up to the most recent game, xv. in my opinion, the best for a single player are 97 and 2000 (incredible aesthetics in both of them, and the final bosses are defeatable by normal people). for 97, i donā€™t know which versino is best, but itā€™s probably global match, the ps4 port thatā€™s often on sale for an absolute pittance. the ps2 version of 2000 is also available on ps4, and often goes on sale for an even smaller pittance.

last blade 1 and 2 are incredibly beautiful games aesthetically, mechanically, and thematically. even alone, you can play them forever, always finding more little details in the backgrounds and the character animations and so on, that really build the world in which the characters exist, and who they all are.

the ps1 inu-yasha game makes you play its story mode a bunch of times to unlock most of its characters, but it is designed for people who arenā€™t great at fighting games and eventually you get to play as sesshomaru, and who could ask for more than that? oh, it also has really cool lighting effects that iā€™ve posted about before

once youā€™re familiar with the characters from both companies, iā€™d recommend playing some capcom vs snk pro (with the recently released translation patch on the dreamcast version). it has some subtle changes to how a lot of them play that i find really interesting, and i feel like it makes some of them feel a little more real. the cpu teams you face in single player mode are sometimes cool combinations of characters that often feel like they could be justified in the lore, which i like. also, some of the best stages in the genre.

as already mentioned, mark of the wolves is excellent, and the fatal fury series in general was created based on a desire to tell a martial arts movie-like story in an arcade game, so maybe take a look at its forebears too.

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Big advice I can give is go into Bios/DIP switches and turn everything down.

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Garou rules but I canā€™t imagine jumping into that era of the genre without having lived through all the SF2 iterations in real time learning every characters moves. SF2 breaks down the quarter circle characters and the charge back/forward characters up nicely with like two or three moves per character, and once that basic grammar is in hand you can figure out fancier per game and per character stuff like range and priority.

So Iā€™d play around with SF2CE or Super Turbo for a couple days and get moderately cozy with like Ryu and Blanka then set forth on your journey wherever you like.

Unless youā€™re getting into some Mortal Kombat mess where the moves are all like entering micro chunks of old school cheat code commands.

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The Dreamcast version of SFII ā€“ Super Street Fighter II X for Matching Service ā€“ has added modes and like secret dip switch menus and stuff where you can monkey around with a lot of funky things. Full fledged VS CPU capability, tooā€“one-off matches where you can pick your fighter and your CPU opponent, I mean, and it tracks wins/losses per character in a big chart. And in the emulator Flycast it has like 1 frame of input delay (total; Flycast is crazy like that ^ _^) on a halfway-decent set-up.

SFII is super-punishing single-player, mind you, even on ā€œeasyā€ settings, especially until you figure out the sort of ā€œpuzzleā€ of each opposing CPU characterā€™s AI.

Other 2D fighting games I like single-player:

  • The King of Fighters 2000 (Dreamcast)
    Dreamcast version again for 1 frame input delay in Flycast, also I do love that silly sliding tile picture unscrambling puzzle game it comes with ^ _^. The characters are fun and the game isnā€™t too hard; the boss is probably the easiest SNK fighting game boss everā€“by far. And the AI probably comes the closest of any fighting game Iā€™ve played to feeling almost like itā€™s an actual person playing against you; anyway it feels much less robotic than, like, pretty much all Capcom fighting game AI.
  • Garou Densetsu: First Contact (NGPC)
    Just two (slightly pressure sensitive) buttons, big olā€™ pixels on super-deformed fighters, rather s-l-o-w gameplay speed. ^ _^
  • Darkstalkers 3 (PS1)
    The PS1 version eliminates the red screen flashes on KO, etc, which my eyeballs appreciate. Itā€™s also got a build-a-fighter type mode where you can take one of the gameā€™s characters and give them a custom color palette and grind up their power levels by just like doing lots of vs CPU battles. Thatā€™s all right but mostly now I just play the arcade mode 'cause the stories and end boss are kind of funā€“again, a not-very-hard-at-all boss. : D
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