this is selectbutton you will find at least one yes (not me tho, i hate the kid)
im trying to play the NES one. it has so many arcane mechanics on top of being a really hard shooter/platformer right away. there are at least 3 scores and 2 of them are hidden. You lose points in one of them every time you get hit or fire a shot!! Its a lot of things i would love but DAMN
its my best friends favorite nes game ive watched her beat it like 5 times with joy in her eyes all the way through
this is probably conventional wisdom by this point, but the linear platforming stages get progressively easier the further you get in the game, due to your increasing health and power
it does a lot of neat things and i really like the general idea, but as an action platformer itās so inept that i struggle to say that i like it (though i think my list of grevious complaints is actually quite small)
i havent gotten further than world 2 but i got really psyched when 1-4 was a dungeon level with a grid map and everything?? i would have been OBSESSED with this game as a kid
im playing it back to back with Milons Secret Castle which i was obsessed with as a kid lol
i can def see why people would love Kid Icarus just for its uniqueness, even tho i always found it a struggle to play. classic Hip Tanaka music though.
one NES game i do like that much from around the same time frame that a lot of people donāt is the Goonies 2, but i donāt really know what the conventional wisdom on that game is at this point.
Goonies II is fucking wild
Kid Icarus and Goonies 2 both rule
When I went back and played it a decade or so ago now I ended up enjoying it due to how much of an odd mish-mash of ideas it is, but it is a classic example of an inverted difficulty curve game as by god the opening bits can be just brutal.
a LOT of the difficulty in Kid Icarus is front loaded. Thematically it fits wth escaping from hell being the first stage but itās not really fun. Thereās a lot about it thatās not fun, like the thief enemies later.
yeah i love Kid Icarus but didnāt really get into it for real until i played the 3DS version. since then, iāve beaten it on NES and the Disk System.
the main trick is to just grind in the first world and then never again. music in the FDS version is better, but the NES version feels a bit more finished (actual ending screen, last level autoscrolls like an actual shmup)
edit: oh wait i forgot - you can haggle with the vendors in the FDS version by talking into the mic
Legacy of the wizard is good actually
Does roguelike now just mean āA game you can looseā
Is pac man a roguelike?
No, I think now a roguelike is a game you canāt lose.
I unironically think modern roguelikes do share quite a few qualities with arcade games
Arcade games got a distinct high-pressure flavor from not wanting to waste your coin and from your performance being semi-public. In roguelikes you donāt want to waste a good seed when you finally get one, or you might be hoping for a spot on the daily challenge leaderboard
And they both often have branching level/biome options to reduce the monotony of replaying the early/mid-game over and over
Iāve been of this opinion since 1989
Are there any good places to get RPGMaker-ready tilesets? Specifically DQ/FF-style NES or GameBoy-style tilesets?
Also, is RPGMaker even still the easiest and best software for that kind of thing anymore?
Here are someāyou might have to adapt some of them to RPGMaker a bit, but that would probably just mean dragging the tiles around in GIMP for a few minutes or whatnot. Also you can always just rip tiles from NES games thatās very in the RPGMaker spirit I would say. Itās fun to make them yourself tooāwith a tiny number of colors, a very low resolution, and a carefree attitude, you can make a tileset very quickly. Or you can scribble all your tiles on graph paper or notecards or the like and scan them in.
Each major version of RPGMaker has its own special character that I donāt think any other engine quite replicates. Godot is definitely also an option, not only because it has fairly nice 2D support but also I think thereās various free plugins to facilitate making old-school tile-based RPGs. Iām sure the Unity Asset Store has stuff for that too if you wanted to go that route (although less likely to be free of course). If you want to make a direct DQ3 knockoff though, or anything kind of similar, I donāt know if anything will make it so easy as RPGMaker.