I tried Outward coop and we played increasingly reckless after realizing it was basically impossible to really die because the other player could just walk over and resurrect you. It was pretty fun anyway. We got to the summit of magic mountain, then outward to the town in the swamp map on our first and only day of playing it
It seemed like it might be pretty intense in single player but I felt like I had already kind of cheated myself of that experience by making so much easy progress
While I seem to be accidentally falling into 2010ās Creative Assembly games all of a sudden my question is are the DLCs for Alien Isolation worth playing?
Iāve heard nothing good about any of them except maybe the one that remakes the first film, only to see it recreated. Itās a bad bit of level design, Iāve heard.
As someone that casually buys Magic Cards every 2 years I am confused there are now like 3 kinds of boosters. Which do I buy now just to maybe shuffle into whatever the pre-builts are for the season and then quickly lose interest.
I think it would be kind of cool to at least dabble with playing the 80s and 90s Roberta Williams games. Iāve never played a single one 'em! Are any of them playable in a browser at all?
Lately I feel like the Sierra games that aged the best are the ones in the high-resolution EGA engine. Quest for Glory I and Space Quest III in particular. They represent the most evolved form of the 80s Sierra aesthetic: they have a limited palette and arcane text commands but not ridiculously limited or arcane.
QFG1 is certainly what I consider to be the best in the sierra style. It was notably not developed by any of the usual sierra sadists, but by Corey Cole and Lori Ann Cole.