red dead redemption 2 for actually pulling off the concept art in motion look, which seems to be a point lost on every PHOTOREALISTIC RESHADE PRESET clown out there
Factorio
their open world is secretly just their regular level design instincts scaled up by 10. As the world is constructed as a series of nested and interconnecting loops (like the most chaotic spirograph), any point tangent to those loops is prime real estate to place their concept art. The open world also frequently funnels the player into specific places where they can display their vistas unimpeded, and they have managed their scale well enough that a sufficiently large vista will look good no matter how much parallax shift occurs from players not stopping to gaze in wonder in the same exact spot.
I have a little laptop I bought secondhand a few years ago that I got with the intention of becoming my ātravelā laptop if I needed to work onsite at my freelance clients. Closest Iāve come to that usecase was lugging it to a hotel for a week and using it for email and Google Docs.
Itās kind of a hunk of junk and the rickety Windows 10 install (which constantly complains of license problems) doesnāt help. Iām thinking I might fuck around and install Linux or some other light OS on it to see if I can breathe some life into it. Hereās my question:
This thing has one neat parlor trick, in that it has a touch screen and does that transforms-into-a-kinda-bulky-tablet thing. Do Linux distros (or some other light OS) have any support for tablet modes? Or at the very least maintain the touch screen functionality?
Iād recommend ChromeOS, provided you can find a distribution compatible with your laptop. It has pretty good touchscreen support, since many Chromebooks have that flip-convertible form factor.
I need an 8gb thumb drive to do it and all these freebies Iāve gotten as promotional items are 4gb smdh
anyone know where this gif is from? i saw it on tumblr uncredited.
loading lipstick into a mega-sized Derringer is something that happens in the first Bayonetta game and Iām curious if this was the inspiration
Leaning towards this being a clip of fujiko mine in lupin iii, based on the style of the hands
Yeah, I think itās the first episode of the 2012 Fujiko Mine spinoff series
EDIT: no, itās from the 1980 opening (timestamp 5:02)
whatās the first game yāall are aware of that lets you clear your progress for some sort of bonus? This is different from New Game + a la Chrono Trigger which lets you reset the game state but explicitly lets you keep most of your progress.
Typically these rebirth/ascension/reincarnation things tend to give you bonuses or new content based on how much you reset, but not always.
Lots of idle games do this, but the first time I personally saw it was in Kingdom of Loathing where itās called Ascension, and itās actually really cool. It lets you reset your character but all your stuff goes in a vault so you can get it later. Ascending unlocks all sorts of new content, you can choose optional challenges to see even more cool shit and itāsā¦yeah, pretty incredible imo.
Anyway that was in 2005. I am not aware of any direct inspirations for this but Iām not that well versed in what the devs were thinking at the time. Is anyone aware of an earlier, similar rendition of this? I feel like there has to be but I canāt come up with any
itās only something i know of from cookie clicker and similar games, and that genre is only about a decade old
Breath of fire Dragon Quarter did this is 2002! I canāt think of other examples right now
SOL System
It stands for Scenario Overlay. This system allows you to either reset your game back to the last time you saved using a Save Token, or restart the game entirely while retaining some of your stuff.
SOL Restore- Brings you back to your last āhardā save (Save Token save)
SOL Restart- Brings you back to the very beginning of the gameQuick reference list of what you keep and donāt keep (applies to Restore and Restart):
Things you keep:
- Everything you have stored in the item and weapon lockers
- All equipped and carried equipment
- All the skills that you have learned
- All of your zenny and party XP if you use the Give Up option
- Half of your zenny and party XP if you die
- Five Heal Kits, one Tonic, and one Save Token
Things you donāt keep:
- All the items in your inventory
- Your Backpack pages except for the initial two you start with
- Your levels
- Your D-Counter
Iāve also seen this called āPrestigingā your character (Synthetik)
Last year they made an an anime about this
i guess in a way shiren the wanderer was doing something similar just by having storage that lasted between runs
this is really interesting though, it specifically gets at the key thing which is making the decision to reset your progress for more benefits.
i should really play that game
EDIT: I guess Disgaea does this on a character-by-character basis too! Thereās nothing fundamentally different about it other than the granularity with which you get to choose what youāre resetting
i keep blanking on actual examples but your disgaea mention made me think about class/job switching in old RPGs. like if you change classes in wizardry, donāt you have to go back to level 1?
oh yeah i suppose so! So I guess what Iām interested in is the first time that applied to an entire like, game rather than just a single character. Seems like Dragon Quarter is the earliest example of that so far
(if mods wanna split this into a galaxy oddity thread or something that might be good, i didnāt realize it would get as much traction lol)
capcom was all on this for a minute, iirc dead rising 1 had a similar mechanic where the game would end after 3 days of game time regardless of your quest progress and subsequent play throughs would retain your levels, letting less skilled players iterate toward the best ending if they wanted to
This term is afaik from COD4 and its zillion sequels, which used it in its pvp progression system and is the first thing I can think of in response to Caniaās question.
Which Ridge Racers are worth playing