Quick Questions XV: Episode Prompto

Platinum has gotten more chances after failure than any other studio in history.

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because everyone’s hoping that one day they remember how to make god hand

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they also seem way too willing to do work for hire that no one is happy with, it feels like they need to reevaluate their willingness to sign these contracts

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Which one of you goofballs is Papa-Miz on the shitty EA fake steam and did you just send me a friend request

anyone tried AtlasOS?

https://atlasos.net/

might make this my sig lol:

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what is the most graphically impressive game out there right now, in y’all’s opinion?

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it’s already kind of old now but i was genuinely impressed by some of the visuals in Prey (2017).

that may be more of a result of lighting + art design, but i guess it’s hard to disentangle those things for me. stuff like ray tracing doesn’t add that much to the visuals to me personally.

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guilty gear xrd and strive

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Strive is a really good contender

Control probably wowed me the most between visual fidelity and having better art direction than most games of that budget

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I don’t know how the PC port of Uncharted 4 turned out, but if it maintained the visual fidelity while also running at 60 or higher that’s what I’d consider the ideal maximum for videogame visuals.

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FF1 ^_ ^

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I don’t know if graphically is the right word but Sable is the one that jaw-dropped me the most.

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hyper demon

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I think, judging from the answers here and from my first reaction to this earlier today, there’s a case to be made that we still haven’t gone beyond the peak of ~2020 releases (eg half life alyx), because the next/current generation is still pretty tightly bounded.

the matrix ue5 demo is probably the best exception to this which is further proof that we’re waiting for ue5 stuff to roll out before this needle moves

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This question makes me realize we’d quietly entered a lull where nobody is especially trying hard anymore to gain the crown of “objectively most impressive graphics ever”.

High-budget games had been jockeying for that for two entire decades, between Quake (1996) and Uncharted 4 (2016). But if anyone has seriously tried in the last 7 years to qualify, I didn’t notice.

Some of it is that they started competing for “biggest open world ever” instead, and some of it is that they’re all still targeting the PS4 as minimum spec.

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i am prompted because as i’ve been playing through death stranding on PS5, i’ve been like, welp this is it this is the end of graphics so many times

just staring at the environments in awe

getting that “nice view” feeling from a videogame(!)

so, that’s my pick. death stranding (PC/PS5)

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Elden ring was often very ps3 looking but its a game that made me realize that i dunno if graphical fidelity will ever impress me again, because looking at the low res ass sky full of stars in that game was as beautiful as anything they could show off in a fancy tech demo

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Gravity Rush 1&2 are the only studio games in the last 15 years that deliver on the promises of the PS2 era.

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the thing that struck me about elden ring at the time was it had really fantastic framing. it’s like they took the concept art and then just literally made that scene at that angle in their game. it’s super “open” but you somehow get corralled into seeing picturesque vistas that are perfectly framed like a painting over and over again

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Satisfactory, weirdly?? like, it’s not at all but the screenshots look like photos sometimes? i dunno it is just stunning to me, somehow

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