Quick Questions XV: Episode Prompto

I tried to get into Knights in the Nightmare like 3 times and it was definitely too much. Went through 30 minutes of tutorial every time and I still got overwhelmed afterwards. Big respect for this nonsense though.

Riviera, in comparison, was not enough (shallow and too eager to please) and Yggdra Union was just right

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Thank you for this by the way!
I’m trying to find a controller for my 4 year old son, he’s struggling to play some games due mainly to the size of the switch pro controller and the blue joycon doesn’t have a dpad or button labels. I bought a couple of the conversion kits for SNES/NES controllers for us to build together.

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Any special considerations for external storage for a ps4/ps5 these days? Does ssd vs hdd make any difference over usb for these things?

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for a PS4 you can get like a 1TB SATA SSD and throw it in a USB3 enclosure pretty cheap, I’d just do that, not worth overthinking, it’s also very physically easy to replace your boot drive but you have to reinstall everything because of how sony’s encryption keys work so I wouldn’t necessarily recommend that as a first step unless you already have external storage or the original drive is failing because you can’t have more than 2 drives total. I have an SSD enclosure velcroed onto the side of my PS4.

for PS5 I think they want you to buy NVMe drives but idk if it can take 1 or 2 total because I’m very checked out on PS5s. I just googled and apparently it takes 2 total, one in addition to the builtin.

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Yeah tbh I just pulled an old laptop harddrive out of a laptop I wasn’t using anymore, threw it in a 7-dollar transparent enclosure, and called it a day. I feel like you’d be hard-pressed to come up with something more half-assed so just use whatever’s lying around.

every new souls game I swear I’m done, I’m out. no more. and yet here I am, thinking about buying elden ring. why am I a sucker?

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FOMO exists even for the cool outsiders who post on Select Button dot net

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@Tulpa , what was that puzzle game you mentioned awhile back that involved manipulating different symbols and type systems?

Archaid!

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DS3 left me feeling like this, but the level layouts were simplistic enough to leave me wanting more to explore, and the wide-open aspect of Elden is a pretty direct answer to that

huh. every new souls game i swear i’m more in than ever, give baby more please

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External SSDs load slightly faster but I don’t know if it’s really that much of a difference. They’re also hot swappable between PS4s and PS5s, so you can use the same external drive with both consoles.

Internal storage is a different story, where the PS5 has some minimum specs for whichever NVME drive you install. PS4 takes any standard 2.5 in SSD and I recall hearing it can make a meaningful difference vs an HDD.

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My slim PS2 loads CDs and PS2 DVDs fine, but is choking on all DVD-Video discs I feed it. Normally, this would not be a problem because I have plenty of other stuff to watch DVDs on, but ESR-patched PS2 backups and home-brew use an exploit in DVD-Video playback to boot! If I am not interested in loading things off of hard drive or the network, what are my options here?

i think i have the same issue, or i should at least check, i’ve never been able to get the patched discs to boot, but other stuff has been fine. i’ll try a retail dvd movie see what happens. i had always assumed it was just 20years of use on the laser struggling with burned discs.
my current workaround is just running stuff off a usb stick, but the ps2 only has 1.0 so load times can be pretty rough or cutscenes can stutter depending on the game.

Oh I forgot to mention, I did try to play a retail version of My Neighbor Totoro on DVD and that failed as well so it’s not limited to burns (also my burned CDs read fine)

Don’t forget that the exploit is tied to your PS2’s DVD firmware version, which means it is not supported across all firmwares yet. It should work universally on slim PS2s right now and I think some fat PS2 models

Does anyone have experience with using emulators on iOS? I wanna do some NDS emulation…

yes, they work great because the CPUs are so powerful, but there’s a bit of overhead in getting them running if you aren’t jailbroken (which I don’t recommend for the record, trying to deviate from Apple’s upstream packaging is not worth it these days).

you can either sideload with https://altstore.io/ or compile retroarch/scummvm/dolphin yourself (they provide documentation and scripts for this). the latter requires a Mac and some knowledge of a CLI compiler toolchain and/or XCode (the CLI is far preferable, trying to build someone else’s XCode project is not fun). if you don’t have an apple dev cert in good standing your builds from either source will expire on a pretty regular basis so you have to keep refreshing them. it’s relatively turnkey if you know what you’re doing but it’s not exactly accessible given that. Gamevice and other MFi controllers are pretty ergonomic and useful imo and they’re all supported.

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are there any RTS-type games with all the usual base-building & resource management, but few-to-no generic units, and - most critically - enemies who are either unique or procedurally generated on the level of their individual abilities/equipment?

The only games that come immediately to mind are bad guy lair sims or trap-em-ups: Dungeon Keeper, Evil Genius, Deception, Yuunama (What Do I Do To Deserve This/No Heroes Allowed), Akudaikan, etc.
Most of these games have set waves of pre-generated characters in a story/scenario/campaign mode, but might offer some kind of sandbox/endless mode with dynamic opponents. Many of these titles also have the player using various generic units for combat, gathering & moving resources, stuff like that.

to possibly give a better idea of what I’m looking for, the specific idea that came into my head is "what if Factorio, but instead of facing semi-random groups of not-Zerg, you have to protect your base from custom-equipped squads like the player uses in X-COM/Jagged Alliance?"

A key part of that being that you might face teams specifically trained/equipped to deal with anything that has been observed/attacked by the enemy already, forcing not just optimization in defense design but also evolution, innovation, misdirection, whatever.

There may be dozens of games that already do this but I wouldn’t begin to know how to look for them. Factorio is pretty much the only real-time strategy game I know anything about after 200X, and my knowledge on the genre is honestly pretty lacking after the original Starcraft. If this turns up in a turn-based strategy game, that’d also be interesting, as long as it’s something more central to the game than having to defend a base in X-COM.

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I just found out that Dark Spire doesn’t give you weapon stats and it’s kind of like a dream of mine to play a RPG with ambiguous stats. Are there any other RPG-y type games w/o stats?

Edit: clearly there are stats for certain parts of the game, but there’s some stuff purposely left ambiguous. You’re supposed to know the differences between a longsword and a dagger, and if you don’t, you have to learn. This is the kind of thing I’m looking for especially from main game mechanics.

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wizardry does this

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