Rudie I had never really given Of The End a second glance but given this specific sequence of ranked choices, I will probably check it out now.
the trio of 3, 4 and 5 (in release order) have nearly wiped out my enthusiasm to continue playing them, to be honest, 0 and the Kiwamis are still the high point by far
Is this really that bad? Itās actually kind of a relief as it is like high in my list of coolest seeming games that have never been released in english. wait maybe iām thinking of kenzan? anyway they both sounded cool. i feel like more series like this should do premodern spinoffs. there should be a GTA game set in medieval london
Isshin looked like it was up there with 0 and 6 which is why I stopped watching some translated playthrough and decided to wait for a translation patch.
is there a particular reason to favor the ps2 original over kiwami?
itās much, much different. they put a weird amount of work into the original dub in terms of how they chopped it up, never repeated later on in the series, and the original looks and moves pretty darn well for a PS2 game. kiwami, comparatively, feels at times like a straight downgrade on 0 (5-0-kiwami are the same engine, as the original 1&2, as are 3&4, as are 6 and kiwami 2), so even though itās almost certainly better overall, kiwami can feel weirdly redundant.
thereās like no reason at all to play the original 2 over Kiwami 2, though 2 is almost inarguably not as great as 0-1-5-6-7, and of those, only 5 is really inaccessible without the others, so itās not a priority
Kiwami 2 seems significantly different, so maybe itās fair to say one does not substitute experience with the other (ehā¦) but Kiwami 1 is a super bare bones update that feels like a PS2 game but with, so Iāve heard, an annoying system where you get attacked by a character over and over again, which was added because that character was written so differently in Y0 they had to add some pizazz to Y1 for Y0 players.
Like, Kiwami 1 is not a greatly improved experience, but it does lack a lot of the charm that the PS2 version has and which would probably help you to forgive the awkward and frustrating bits of how that game is designed.
I can see it being divisive but I think it was charming to me for the most part (as someone who played 0 first), but if you extend the playtime too long it can definitely start to feel repetitive
iāve heard that opinion mostly from players who like to basically 100% those games, so maybe it is just annoying to have the gameplay extended like that.
i played k1 > k2 > 3 > 4 > 5 > 0 > 6 against the suggestion of literally everyone i asked and while i can see why everyone just says zero i do think this order has its charms (i didnāt even consider playing vanilla 1 idk)
is there like a continuous story told over the course of the series to where Iād be better off starting with the first game?
If you are just gonna play one game play Zero.
Itās a lot of games!
start with 0, 1, or 7 and youāll be fine
Kind of, although each game is more a self contained story and you really only need to know who all these characters are.
Kiwami is as much a sequel to zero as it is a remake of 1, so if you want to play the story from the beginning zero is the way to go despite it being full of references to the other games
Also if you wanted to jump straight into the Dragon Engine but donāt want any of the story baggage or turn based combat, Judgment is pretty good (despite the terrible detective minigames)
Start with 0, skip to 7 then go back to play the rest sequentially if youāre not burned out (by about the twentieth sunshine orphanage scene in 3 you will be)
I heard K2 was missing content from vanilla 2 and some cutscenes are pretty different? The majority opinion I heard at release was to play vanilla 2
Anyway if youāre a fan of Yakuza I highly recommend playing the Spikeout games, Nagoshi and much of the Yakuza team also worked on them and theyāre excellent arcade bmups with a similar feel to Yakuzaās combat. Only one of them got a home port to the original Xbox and that version is pretty rare (developed by Dimps!) so try emulating the original with Supermodel.
Struggling to find an old program/mouse tutorial for the Macintosh Classic. I could have sworn I played this a lot as a kid but canāt seem to find any evidence of it online. It is not āMouse Practiceā or āMouse Basicsā. Iām not sure if it was designed explicitly to only teach mouse functions but you clicked on birds and other things in an office environment with an isometric view iirc. When I played it it was black-and-white.
Weird because the isometric office thing definitely lines up with Mouse Basics but you feed a fish in a tank instead of clicking on birds. Nothing is coming to mind right now