It’s like a top down view on a plaza outside of an office I think. People in the game are more like Sims than the perspective in Mouse Basics. I’m starting to think I dreamed it.
I’m still trying to find a top-down pizza delivery game for the classic Mac that I played a bunch as a kid, so I feel ya
Years ago Steam forced me to set up 2FA with its dumb mobile app and I have begrudgingly learned to live with it but suddenly when I launch Steam it just jumps straight in without prompting me for a verification. All appropriate boxes to enable 2FA are still checked so it should be pestering me but it doesn’t. Hell it hasn’t even prompted me for a password, maybe that’s it?
Anyone else experience this? I feel like I’m looking a gift horse in the mouth a little but I was like, huh.
I’m assuming it’s just going to prompt you if you log in on a different computer or go for a really long time between logins? Steam Guard authenticates at the hardware level to keep from bothering you for 2FA too frequently
The funny thing is, it used to prompt me for my login and 2FA every single time I turned on Steam! So like, if what I’m experiencing now is the intended behavior of the software I was dealing with a hassle for no reason lol
!!!
SE Tour might be it!
I’m trying to find video of it to confirm since my memory of the exact scenes is mega hazy but the street views are activating something inside me. Unfortunately the word ‘tour’ takes me to a bunch of hardware collectors on youtube, ‘touring’ the Macintosh classic.
Edit:
That’s definitely it, thanks so much @ticky! I have had this embedded in my mind since I was like 5 and could never remember it.
How much FF4 is there before you go underground?
That was my favorite, first time FF experience. Airship intro to underground.
you mean up until the TOWER of ZOT?
probably 10-15 hours for someone who knows what they are doing & isn’t rushing, potentially much more for a kid
Realistically, finishing the Tower of Zot happens between 6-10 hours. It’s about 1/3 of the way through the game, which is really only 20-30 hours long depending on how thorough you are.
yeah, it just feels more like the conclusive end of the first half when you (permanently) get rosa and lydia back – a lot less party-swapping from then onwards
trying to find out who or what ZOT is, failing due to fandom.com entropy
I don’t think it’s ever explained or otherwise even relevant to the plot, just an arbitrary name
I think this is why @Broco evoked FF4 by way of comparison to Elden Ring’s weird kana soup names
gonna just write “ff4 zot lore explainer” in my notes app to discover years later
i assumed the tower of babil came first then they just came up with a name for the other one. i think they use the same sprites?
(fwiw ffxiv makes zero attempt to explain the name of its tower of zot either)
The Tower of Zot is (presumably) a twin of the Tower of Babel, which in turn is (presumably) a Lunarian artifact whose history has been lost (presumably).
FF4 takes an extreme spaghetti-on-the-wall approach to world-building and storytelling (moreso than nearly any other FF), where things are clearly and repeatedly invented on the fly for the purpose of seeing how far they can pull the narrative’s yarn, so to speak, with only minimal effort put into foreshadowing or post-hoc justifications. (For the record, I love it.) The lore is shallow as it is broad.
Tangentially related, but now I’m remembering the moment near the end of the game where Cecil kicks the girls out of the party (because ~chivalry~) for the space of a single cutscene, and am wondering whether that scene is a gag poking fun at a (hypothetical) earlier draft of the script where FuSoYa and Golbez were in your final party.
It’s so funny to me when the same place appears in two Zelda games and Zelda theorists draw the conclusion that it must be literally the same place moved through plate tectonics or magical tornado in a series that declares its shaky historicity in the name
Aren’t you the same person that watches multi-hour Sonic lore documentaries
headcanon: they’re called the “lost” woods not because people get lost in them, but because the woods themselves keep getting misplaced
again I am given cause to think about this video