after an early point you can turn off random encounters in ffviii
in the remaster of vii you can toggle them
after an early point you can turn off random encounters in ffviii
in the remaster of vii you can toggle them
all the newer ff ports have āboostersā that let you disable random battles, gain invincibility when you do have to fight etc.
bravely default also had a random battle toggle you might have missed
Yeah, feels like, at that point, theyāre admitting that this core part of their game isnāt fun and you should skip it. I love the look and style of Bravely D, but the fact that they let you fast-forward at all is wild. Itās as if they themselves, the creators of the game, did not enjoy playing the game, to the point where they added in a skip.
I actually find harder, more involved, RPGs more enjoyable because without much meaty planning and strategizing itās often just busywork.
Like thereās a reason I make more progress in most megaten games or Etrian Odyssey than Final Fantasy VI or VII.
yeah i dunno, i actually like some jarpeg battle systems
on the flipside kawazu (peace be upon him) just made one that is nothing but combat and it owns
going into a boss fight in nocturne and chaining weaknesses gives me that same kind of pavlovian feeling as the zelda puzzle jingle
Bravely default has barely any new environments past a point anyway
None of the Dragon quest are what youāre looking for I think?
I find it really hard to recommend something outside of RPGs!
Chrono Trigger is an obvious recommandation if you havenāt played it yet, it has it all and is super breezy
Nier 1 too I guess, maybe?
Your best bet really is FF7-9 on a modern platform with battle speed boosters; Iāll add that theyāre light on battles until the very end. Speedruns have a higher ratio of battles than a regular playthrough
Maybe youād like seeing a Xenogears playthrough because it has amazing environments, the most intense JRPG storytelling and atrocious battles
Chrono Trigger is great because it has the gentle tactical friction of Dragon Quest with the out there storytelling and aesthetics of a final fantasy. More coherent than FF usually is, though.
undertale ![]()
Actually played that through for the first time last year! Full pacifist. Absolutely adored every second. Probably the best game Iāve played in a decade.
Thereās an old RPG Maker game by Saint Bomber called Embric of Wulfhammer Castle. While I canāt ignore its flawsāsome of the writingās pretty rough, thereās definitely some problematic stuff involving dark elves, itās a real male gaze-y approach to lesbian romanceāthe fact that there was literallyā no combat made it such a breezy joy to play that I found myself replaying enough to get at least four endings before I started to get bored.
ā (this use of literally may be figurative, depending on your choices in the game)
I think it is less that it isnāt fun just (and I will keep beating this drum) most RPG battle systems do not support a 30-50-80-100 hour game where they would have been fine in a 15-20. Turn Based RPGs are about making the right decisions and after a certain point you always know the right decision. Then it does become a grind to continue the game in any fashion. Definitely have this problem with SMT games.
Anyways I see no one has made a hack of Skies of Arcadia legends putting in the Dreamcast or CD soundtrack in.
Thatās a good point, it really is that they overstay their welcome, the challenge fades, and the āoptimalā grind sets in. Even Persona games have that. I wished P4 had shaved fully a forth of the game off, for all the tedium it brought.
latter day persona is truly fucking unbearable in this regard, especially because the battle systems are so much shallower and the writing is so atrocious. for mainline megaten imo nocturne is the one that sidesteps this problem best by consistently keeping you on your toes in terms of routing and strategy until the end, but i still donāt think it or virtually any game, especially not an rpg, needs to be 80 hours long. in particular final fantasy games should be no longer than 30 hours at most, usually less.
it took me like 25-35 hours to beat chrono trigger and dq5 each so I definitely think 40 hours or under is a pretty good place for videogames to be at. i dont want to spend 80 hours doing anything mandatory
Lady Rude thinks it is a poem.
Sheās going to translate it on the train.
do we have a game borrowing/trading thread?
Not since D2ā¦
Is Dragonās Crown PS4 good?