Is this the one thatās gonna be like an orb that emits nanoparticles
ya i think
I guess the Onion is well and truly forgotten because I didnāt see any callbacks to this 19-year-old identical joke on social media this year (Iām sure there were some but didnāt go viral I guess)
Featuring:
They even predicted future controllers inexplicably having giant, unnecessarily bright LEDs on the back
tempted to calculate how close to equivalent a 45ghz Pentium 4 would be in instructions per second to a modern console but I swear I wonāt
WOULD YOU BELIEVE IT some back of the napkin math has revealed that a theoretical 3 core 45ghz Pentium 4 is almost exactly equivalent to the CPU in the Playstation 5
Onionās famously rigorous joke-writing process included drawing dotted lines on log-scale Mooreās Law charts
Anyway Tony, I hope that answered your question
god i wish sonic was this good
Yeah, unfortunately yes⦠but it means I have to surrender!
is there a list anywhere of all the napishtim engine games? like obviously, all the yses from napishtim to origin, but some non-ys games used it too, right?
Yeah some of those Trails games look like they might use the same game engine.
Does anyone know of a Web site that tells you what type of save battery is found in a given Game Boy game? (For example, I know Gen 2 PokĆ©mon games have a larger battery, but I donāt know if Dragon Quest 1 & 2 does.)
Thanks! So aside from games listed as MBC3[ā¦]+Timer which would have the clock, do we know of any other configurations that would have larger save batteries?
weād need to convert that website to a spreadsheet to really look at it closely. it looks like it was done in reverse to get to the webpage form. from a post on the chipmusic forums, here is a list of all the 128K SRAM games, at least
GAMEJACKV2,32,128,ROM+MBC1+RAM+Battery,JPN,Challenger GB BIOS [C][!].gb.gz
SUPER GALS,4096,128,ROM+MBC5+RAM+Battery,JPN,Chou Gals! Kotobuki Ran (J) [C][!].gbc.gz
EMSMENU,32,128,ROM+MBC1+RAM+Battery,JPN,EMS Multi-ROM Menu V1.0 (PD) [C][h1] (Set Colors).gbc.gz
EMSMENU,32,128,ROM+MBC1+RAM+Battery,JPN,EMS Multi-ROM Menu V1.1 (PD) [C][h1] (Set Colors).gbc.gz
EMSMENU,32,128,ROM+MBC1+RAM+Battery,JPN,EMS Multi-ROM Menu V1.2 (PD) [C][h1] (Set Colors).gbc.gz
EMSMENU,32,128,ROM+MBC1+RAM+Battery,JPN,EMS Multi-ROM Menu V1.3 (PD) [C].gbc.gz
GAMEBOYCAMERA ,1024,128,Nintendo Pocket Camera,INT,Gameboy Camera Gold - Zelda Edition (U) [S].sgb.gz
GAMEBOYCAMERA,1024,128,Nintendo Pocket Camera,INT,Gameboy Camera (UE) [S][b1].sgb.gz
GAMEBOYCAMERA,1024,128,Nintendo Pocket Camera,INT,Gameboy Camera (UE) [S][!].sgb.gz
GB WARS3,1024,128,ROM+MBC5+RAM+Battery,JPN,Gameboy Wars 3 (J) [C][!].gbc.gz
TEST,2048,128,ROM+MBC5+RAM+Battery,JPN,GB Gamejack 16M Test (Unl).gb.gz
MOBILEGOLF,4096,128,ROM+MBC5+RAM+Battery,JPN,Mobile Golf (J) [C][!].gbc.gz
OBGBTC,32,128,ROM+MBC5+RAM+Battery,JPN,OBGBTC (Tile Creator) (PD) [C].gbc.gz
POCKETCAMERA,1024,128,Nintendo Pocket Camera,JPN,Pocket Camera (J) (V1.1) [S].sgb.gz
the third column is size of RAM which gets you most of the way there if you could just sort by that column
I canāt tell if weāre having a misunderstanding or thereās info Iām missing: what connection is there between the SRAM size and what battery I need to buy to solder a new one in there? Yellow and Gold both have 32K SRAM but Yellow uses CR1616 and Gold uses CR2025.
Iām trying to identify which battery belongs in which game, and as far as I can tell, that is determined by āmapper featuresā and not SRAM size?
misunderstanding probably, i didnāt catch that you were looking for the ātype of save batteryā in a sense other than the save type for a given game
i donāt think thereās any list for the information you want, your best bet is to look for PCB images iād imagine. if someone has opened and taken a picture of e.g. DQI+II you can probably tell from that. whether or not that exists, not sure, i might poke around later if you canāt find it