FWIW, the character select portraits in Smash Ultimate are stored at (and only at) a 4K-ready resolution (which explains the abysmal performance lol).
So yeah, a 4K Switch definitely seems plausible to me, with the most likely caveat being that they’re aiming for the resolution bump and nothing else (to avoid the splitting the software library).
Can’t wait for nothing to be announced for a solid year.
Everyone I know started mastering assets at 4k in 2013 or so, not necessarily to ship, but to have for later, since it’s a lot easier to render your source art once and make sure nothing is cutting corners than to have to make that up later. UI assets were the biggest one, where performance isn’t really a problem and the static nature makes low-res assets really noticeable, so we just dumped high-res assets in there even on the 1080p-targeting consoles.
My main concern is buying the Not-Monster-Hunter-Ready version of the hardware when Monster Hunter comes out, but I guess I can cross my fingers and hope that switch stock is still available, and that America hasn’t sealed its borders, in February.
The 40th anniversary SNK box art is kinda embarrassing because for some reason skimpy-bikini-clad Athena takes up like 40% of the visual real estate. If I were to buy the game digitally on my Switch, would she be similarly prominently featured in all her sexualized inglory on the game’s menu icon on Switch? I don’t know that I could agree to seeing that in my menu when I opened up my Switch.
Persona’s art is nice but I feel like I saw an unused boxart on twitter not too long ago and it was awesome. I have no idea how to find it again because it was in Japanese.
I liked it! It’s one of the best game in the series IMO
It’s very much in the mold of Ys 6 / Ys Oath, without Adol, and with a big tower to climb instead of a multitude of dungeons. I finished it 2,5 times to experience every available character
It feels like a very archetypal idealized form of an old-school ARPG; there’s hack and slash gameplay, just enough variety, some platforming, big bosses, secrets, a giant RPG tower to climb, a few levels of difficulty. If you’re struggling against a boss you can grind for like 2 minutes and the extra level will help a lot. It’s not very deep but it feels great to play
do you like the game being one big segmented dungeon? do you like slightly janky but cool (and hard) bosses that sometimes fire stg patterns at you?
it’s really good, technically better than the previous 2 with better stage designs and bosses, but personally I miss the open fields and cute towns of 6.