Quick Questions XIII: Answers Return

yeah I just played this and it’s baffling they didn’t just cut that and start afterward

like, what a goofy hook

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yeah I don’t think I want to do this after all

much as I appreciate the Saints Row 4: Mystic Quest premise and though the combat feels pretty good, the approach to level geometry is depressing and I swear the dialogue would grate on a third grader. just like the first one it seems totally unaware of its own pedigree beyond the visual work which is frankly weird

Oh well, Nevermind

Hmm, that reminds me of FFX’s beginning, except it sounds like FFX actually made more sense

It’s especially weird because I find it much more difficult to accept Roland’s good-natured personality knowing that he is supposed to be the US president.

I have reached the point where you get access to LeafBook, a social network invented by techno wizards. this game is really weird.

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i wanted to like the first game in lieu of a real hd dragon quest but fuck the combat was awful

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wild

between this, the demo to the first game (of which I had the exact same thoughts as felix right down to Dora), and White Knight Chronicles (which is the last Level-5 game I played), it feels like their games are the result of a future alien or algorithmic archeology project trying to recreate JRPGs from incomplete data sets

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Fantasy Life is a beautiful hybrid of DQIX and Fable II if those are your things.

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different topic and I find it relatively amusing that this has never come up in the 5 years that I owned it now but

how do I connect my 3.5mm chinch headphones to my Xbox 360? It’s a slim model fwiw. My video device is a computer screen with only an HDMI input and no speakers. On the PS3 it was a matter of using a chinch adapter and the AV cable and with the PS4 I can just plug them into the controller, but I’m at a complete loss as to what to do with the 360.

Sunk a couple hours into Ni No Kuni 2 and the combat is so much better than the first game, but I’ve already gotten to like my first Lvl5 System ™ that I will probably just ignore, but I really want to get to the Suikoden part and this game just throws like a never-ending stream of item at you, which is weird.

My biggest issue so far is that the art style is super consistent EXCEPT on the world map, where it suddenly looks like a different game. This game really is Tales of Level 5, which I am OK with.

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does it get less “oh no the people are talking in breath of the wild again” after the first half hour?

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It’s definitely gotten to a bit more of “let’s go fight some dudes and not explain things all the time” but it is still Level 5, so at least for a few more hours, I imagine people are going to pop up to explain shit too much.

…I’m now kind of interested in this???

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yeah that’s not the good part unfortunately

the way it’s handled could honestly have been because the FMV team delivered the wrong intro

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I really, really tried, but I just couldn’t get into Fantasy Life. It feels like they took my least favourite part of JRPGs and turned it into a whole game

So dragon quest 11 being for steam made me realize that i don’t actually ever want a ps4. Problem with me becoming a pc gamer is that I have a laptop with integrated graphics. Can I play…anything? Can I play an unreal 4 game at like 20-30fps and sub-720p resolution? Does more ram help?

do you feel like replacing the laptop anytime soon? Ice Lake should be the first good bump to iGPUs in a while (the standard four-core low power configuration should be about half as good as a PS4’s GPU)

No, it’s three months old. It’s a kaby lake :frowning: I wish I had made this decision before getting it.

oh, well. Kaby Lake-R was the first good bump to CPUs in a while, but the GPUs are pretty old now (they haven’t really gotten better since broadwell).

You can grab the FfXV benchtest to see. Probably a couple of Unreal engine benchtests out there.

I had kickstarted Aegis Defenders so I finally picked it up on Switch after the usual download-key nonsense. I played it on Hard difficulty up to the first “red zone” over the weekend (which crushed me repeatedly). I think it’s basically smart and sound as a game design. The exploration sections are there to tutorialize new mechanics, and to be palate cleansers with relaxing puzzles and secret-hunting. I think it’s a great addition to the tower defense genre which has had a problem with feeling unrelentingly stressful at times. The tech tree is very good and I like the fact that I can go back to grind for one type of resource, but not the other – it’s a good balance between making irreversible choices but also not getting savelocked because you made them overly wrong.

I didn’t love the game though. I had trouble getting accustomed to the controls which struck me as overly complex and fiddly. I felt it ramped up enemy type complexity a bit too quickly since it immediately introduces jumping/flying/wrong-color enemies which tend to foil your plans and create chaos – that’s fine as far as it goes but I’d have liked a bit more of a sense of control and well-laid plans coming to fruition, rather than constant scrambling. The platforming movement feels floaty and with wonky collision boxes, I disliked it from the first jump and it never grew on me. The artwork and script feels like a totally mediocre high-fantasy-Ghibli-film ripoff in practice, it never comes into its own as a fresh thing (which other games with the same influences, like Hyper Light Drifter, do succeed in).

So overall, I might keep playing Aegis Defenders past this first-red-zone hump or I might quit. It’s on the borderline for me