Because I didn’t know it existed, fuck me backwards
I got a game over in Hotel Dusk cuz I was rude to a little girl who was blocking a stairway. This game over came like 20 minutes after I told the kid to scram. I think her dad showed up and walloped me, forcing me to reload. You cannot speed up the text on a legit DS so…I quit. Fuck that game and every other game that doesn’t let you manually advance the text. (This is an issue with 999 and the early Phoenix Wright games on DS.)
Quitting Steins;Gate is the right call.
Danganronpa is fun but you can just play the first one. I’d recommend it over Phoenix Wright solely cuz of the text speed, though if the re-releases fix that and don’t have the same shitty upscaled look as most mobile ports yeah, go with PW. The second Danganronpa isn’t essential. The third…I dunno, I bought it and neglected to play it and now I’m outside the refund window so I guess I fucked up.
Anyway Japanese VNs suck. Western ones are much better. Ladykiller in a Bind is great, VA11-Hall-A is way more charming and pleasant than it has any right to be, and that Aviary Attorney game was very cute. I’d lump stuff like Night in the Woods and Kentucky Route Zero in here too cuz why the fuck not.
no
What makes up most of the data in today’s 40~60gb AAA titles? Uncompressed high -resolution textures?
Textures, audio will get you to 30-50 GB. If you have pre-rendered cutscenes that’s another 10-30 GB. All other assets are trivial in size by comparison.
For example, Shadow of War is 65GB base, +11GB for ultra-res textures (replaces a portion of the textures with one mip level higher), +25GB for 4K versions of the cutscenes (standard is 1080p).
games generally still have to ship 4K cutscenes in h264 because hevc decoding can’t be assumed, yeah?
Is audio worth mentioning there? Maybe it edges slightly out of the “trivial” category but surely an order of magnitude less than textures?
Danganronpa 2 is the best installment of the series, because it can play off the expectations of the first one and has an interesting subtext about the audience for such a ritualized form of hyper-vibrant, obnoxious tragedy. It does, however, require you play all of Danganronpa first for that to work, and that’s a much harder recommendation to make.
Danganronpa V3 is explicitly about the subtext of Danganronpa 2 and taking the game’s world to its logical conclusion, but in a kind of half-assed way, so the fanbase’s reaction is much more interesting than the work itself. It is also, probably intentionally, a massive slog if you played the first two games. There’s a good new concept for a mechanic – intentionally lying in your testimony – but it is incredibly underused as a result of, again, the extremely ritualized form of Danganronpa.
Ladykiller and Valhalla are much better stories and games.
Audio’s still probably 5GB on a AAA game; it’s growing as games have more and more Content, but much slower than visual assets which are massively growing in fidelity.
Cutscenes – who frickin’ knows; Bink is used because the developer doesn’t have to package anything extra for every platform; games still using pre-rendered cutscenes are probably doing so because they didn’t have the budget to fix their cinematics team pipeline and the problems it causes are fairly minor in the scope of things.
fuckin bink
I seriously doubt decoding 4K bink in software is a good idea
I just want to PLAY THE FUCKING GAME when I load it up, not be forced to download a several GB patch for a 4 year old game every time I fucking load it. Is there some way around this? I only play offline.
I think it was updated to something slightly less embarrassing a couple years back, but I doubt it’s still a great option anywhere besides time-to-implement.
I’m still angry at Unity’s Ogg video decoder that we ended up shipping with. Couldn’t even handle 1080p decoding at any humane bit rate on a PS4.
If it wasn’t for the incentive of patents maybe nobody would have bothered to invent any video codec at all tho
Kind of but not really.
The terribleness of the Ogg video codec speaks to this, yeah.
I think you took my sarcastic comment literally. Ogg is shit because A) it makes contortions to avoid patents, B) despite these contortions, most large corporations still don’t trust it actually avoided all patent hazards and much prefer the safety of the pay-in patent licensing pool, so they don’t invest in improving it. I’m pretty sure the video codec situation would be gorgeous in a world where patents didn’t exist. The efficiency for one’s own media is enough incentive to make a good codec
Ah, I was reading lazily and thinking of software patents as == software with licenses
I’m amazed that a professional studio of any kind couldn’t afford to ship h264 in 2015 when it’s, y’know, actually hardware decoded. that’s got to be as close to unencumbered as it gets, I just have no idea what commercial use looks like
This depends on the state of Unity plugins across console ports and I remember being unhappy but not all the details.
It does do a really good job of playing off expectations with, like, the murders, but there’s a buncha time devoted to the overarching WHO’S THE TRUE POST-APOCALYPTIC PUPPETMASTER bullshit. These games would all be much, much better if they were self-contained murder puzzles that didn’t tease some Grand Conspiracy, but they do, and like almost every piece of Grand Conspiracy fiction it’s clear they never bothered figuring out a resolution. So devoting all this time to something that I knew wouldn’t have a satisfying payoff really irked me. Though who knows, maybe I’m wrong. Maybe they pulled it all off in the end. I’ve skimmed your V3 tweets and posts cuz I don’t wanna spoil it but believe me: I’m gonna go back once I play this shit and read every word you wrote and I’m pretty sure I’ll have the same opinions but Way Angrier.