Quick Questions XIII: Answers Return

I’ve tried numerous times, but the controller doesn’t respond in the game.

I think the answer is still http://ds4windows.com/

(Obligatory dongle input lag post.) Check your Windows settings to ensure you’re not adding much latency! https://github.com/Jays2Kings/DS4Windows/issues/62

some posters at PCSX2.net suggest using a more up to date fork of DS4Windows by Ryochan7:

https://github.com/Ryochan7/DS4Windows/releases

i use this and havent had any problems but it’s random codes from someone on the internet so ymmv

EDIT: some people seem to report problems when installing one version of DS4Windows over another so be careful of that

is it necessary to play dangan rompa 1 & 2?

I know I know

me of all people hasn’t played dangan rompa

Uhh they are both really fun 20-30 hour experiences!

The stories are driven by player agency so i think their respective animes are hurt by this. Piecing together the murders is cool and the strain and pain of who is next and who did it is always surprising!

If you already consumed the anime then the answer is no.

Hey man, I really appreciate your feedback. I’ve tweaked a few things and made a video for the 2v2 mode.

I initially wanted the game to be pixel perfect, so I made pixels and voxels occupy the same 3D space. I usually call this “detail density”. I initially attempted to do the thing that Dungeon of the Endless did and make it pixel perfect while also being 3D, but I opted against it for a few reasons. Mostly, I disliked it when I made all three axes take up the same screen space. It was conceptually cool, but fast motion and rotation made it clear that I was stretching the non-horizontal axes. With a 60* downwardly rotated camera I attempted to make the X and Z take up the same screen space and have Y be 1/2, but it stil looked incorrect. I end up making the ratios amongst XYZ equal what they would normally be with the camera angle - 1:2:1sqrt3 (I think the Z ratio is right, tho I use Unity so I don’t have to do graphic math too much). This lets my 16x16 sprites stretch 2x in the Y while being 1 meter by 2 meters in game.

I don’t know if it’s what I posted above or the too-many-frames-to-be-hand-drawn thing below, but I decided to just let it be what it was: sprites and voxels in 3D. Some people still prefer the sprite-y look so I’m planning on different graphical modes like below:

The images get progressively more high fidelity. A lot of people like the first (lowest res to keep sprite pixels in tact), and a few people like the third (highest res on 1080p screen). I personally like the middle one where there’s just enough pixels to describe the voxel rotations. I imagine if I had a 4k screen I’d be super into the resolution for that, too.

I guess if you’ve been following the progres you’d probably already know this. I’m still kinda torn. I actually use the top resolution for development on my laptop so I can get 60fps on my integrated GPU, but there’s a high overlap of folks w/ “gaming PCs” that like the bottom one. And once I got to that point, I kinda just let all FX be whatever they want to be. Ingame actors are all going to be sprites. And weapons are all voxels. I guess there’s some inconsistency there, but, yeah…

Ok, so, this QQ post has gone on way further than quick. TLDR; how does the new video look to ya’ll?

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how come amazon kindles can just have free internet but cellphones can’t

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It’s only 3G and since the Kindle 4, they’ve limited Web browsing to just Wikipedia so they have a reasonable expectation that nothing anyone will be doing on it will be bandwidth-intensive

(also Amazon is too busy ensuring the destruction of all of their competitors that they and their investors have never cared about making a profit on anything they do)

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& they’re almost certainly selling your history off

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don’t listen to those other people, it’s 2017

Steam can detect your DS4 and effectively serve as an Xinput wrapper for any game that supports the Steam overlay

you don’t even have to map Xinput to it. you can bind KBM to it. you can change around the Xinput binds. you can do all sorts of stupid shit! I have Steam doing it for my Saturn controller for Cuphead right now! I literally bound a 360 controller to my DS4 in a game that already had DS4 support and got two controllers!

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is it allowed to stream emulators on twitch?
if i streamed would people expect me to have a mic or something?

Twitch doesn’t care

they care more about embargoed games and porn than you playing a game you may or may not have pirated using an emulator with illegally acquired bios files

There are no expectations. If you don’t have a mic, maybe say so in you channel title or info but otherwise I’ve seen a few retro streamers often play with occasional text chat interaction

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SO! If I wanted to get one Armored Core game on the PS2 which is the one to go for?

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I know many folks cite Silent Line as the best of them. And I agree it is really good, but I feel like it’s best approached after going through AC3 first, and I’d suggest you ignore AC2 and Another Age completely in this context.

I lean a bit towards Nexus personally, if you want full analog stick control it’s the best bet because Ninebreaker is worthless in the sense of getting just one and Last Raven is not new player friendly, even if it is somewhat generous in your starting resources. Plus Nexus gives you a lot of meat, it has an additional disc that lets you play remakes of a bunch of missions from AC1 and Project Phantasma. But if you don’t give a shit about analog control, you could easily go with either AC3 or Silent Line.

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i wanna play a 720p pc game on my crt tv (non-hd early 2000s consumer trinitron w component inputs). can i make this happen?

the biggest difficulty is gonna be getting hardware with the right outputs. you could probably get like a radeon 9600 with component out and just use it for output if you have a spare slot, or if you can render the game on your iGPU…

:ghost: it’s spooky month :ghost: and i want to play some classic-style survival horror games, because i slept on them in their prime. Believe it or not, i’ve never played more than a few minutes of one. i realized recently that they’re basically tank-control graphical adventure games with lite action/lite puzzles where the overall meta-puzzle is “dont run out of save games” and like. Sign me up, put it in me.

I want to start with the old Resident Evils but i don’t know what the best starting place is. Should i:

a) play 1-3 on PSX, then REmake
b) play 2-3 on PSX, then REmake
c) play REmake, then 2-3 on PSX

I don’t know how the original (Director’s Cut version) would hold up and if it’s not worth the curiosity of comparing it to REmake (which i want to play no matter what), i don’t want to bother. I know REmake is generally held as the pinnacle of the old style, but i worry that playing the best one right away will sour me on the older ones. My understanding is they’re all pretty short, so (besides not wanting to waste time on RE1 if it’s totally not worth it) i’m not really worried about time invested. What’s the consensus on the best first RE??

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I kind of like the early sterile prerendered backgrounds and look the original has but it’s also the only one that looks like that, and also something you probably had to be there for at the time. the remake fits more with 2 & 3 visually and if your set on playing that one I don’t think there’s any reason to play the original. It’s not really some huge improvement playing-wise that it should ruin any of the others.

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Me and Chris got absolutely wrecked by that Tyrant at the Spencer estate. It was a good time. Would strongly recommend checking in with Leon and Claire for a good time if you’re staying in downtown Raccoon City.

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