I am saying it is an interesting game to look at from a design stand point and everyone is going to take different lessons from it. It is not perfect or great.
I also do not want to poison AG’s own interpretation (because that has happened in the 13 years we have e-known each other lol.). But yeah I could write some words about that game. More words than I could write about neutopia.
Hyper Light Drifter has really fun, crunchy combat. It’s not really “open world,” more like a Demon’s Souls hub-and-spokes model, but there’s a cool feeling of working your way through areas and learning how to use your tools to fight the new enemies/tricky encounters you see.
The Ys games vary, but are generally as Broco said unconcerned with puzzles. Ys I and II are super barebones, with the infamous Bump Combat ™, but I like the feel of them a lot, and they’re pretty brisk to play.
Ys 6/Felghana/Origin are more modern action RPGs with pretty much exclusively a combat focus, and lots of optional NPC dialog. (Falcom’s games from this era, and especially onward, are famous for having extremely few unnamed or “symbolic” NPCs. They’re big on flavor text. Real big.) If you like Hyper Light Drifter and are OK with a whole lot more anime JRPG writing, you’d like them too. (Of the bunch, Ys Origin is the most linear but also has the most variety in gameplay styles, between the different player characters.)
I made a post about HLD in my game thread. I might sound critical, but I’m having a lot of fun with it.
I am wondering how a lot of these games
have good combat
do their power curves
Crunchy combat seems to be what I’m looking for. HLD works, obviously. I wish it had better defensive options, but it works for neon ninja Zelda. I’d like to see more item variety, though. I’ve been watching a lot of Netflix Kung Fu Western type movies, actually.,
And HLD seems like the power curve is pretty flat. I’ve been looking at games like Guild Wars for horizontally expanding power curves, actually.
Obviously HLD isn’t the only game out there. But it’s v successful for me, so im looking at it (and souls) pretty hard
I intentionally played HLD without buying any upgrades to see how long it would be a problem… and it honestly never was, excepting secrets that REQUIRE the multi-dash to reach. The guns you get from beating boss/rummaging around in the world DID make a huge difference, though. Especially the blaster that shoots the big, powerful orbs. Once I got that, a WHOLE lot of strategies for dealing with enemies became more viable.
I enjoy playing games where I’m encouraged to master a relatively limited moveset, so playing HLD this way was great for me, but I can get why it may not be the right approach for every game.
Thats totally a cool approach. For me the upgrades haven’t been changing my approach much. The bomb is nice for crowds. The dash bullet reflect lets me dash more recklessly. But combat never seems to pivot around more than stick and move. Maybe I’m just not good enough or people find different sword/gunshot combos to be interesting, but yeah. Damage and Dodge. I think it’s bc the non melee ammunition is tied to melee, so you are forced with that loop.
has anyone else bought a pair of Li Ning sneakers? I think these are dope but wanted to get some feedback on the build quality from anyone who has worn a pair.
Does anyone have a good monitor stand to recommend for playing tate games? I got a gaming monitor a year and a half ago and it does have a VESA mount, but I never found a stand that looked good and also rotated. I would prefer something that is meant to sit on a desk rather than being a giant pole sitting on the floor, but I’m not opposed to working around it if that turns out to be the only good option.
I want to like this one but looking at the product sheet it sounds like it’d be problematic since my monitor is at the upper bounds of what it can handle:
I’m also slightly worried by all the displays in those photos being 4:3 aspect ratio?
This one seems like it might be better since it can handle up to 30-inch displays, so I might have to give it a try. Thanks!
Is DxWnd the be-all, end-all for playing Windows games in a window, and presumably also keeping slightly older Windows games (like the original Castlevania Lecarde Chronicles) from forcibly resizing all the shit I currently have open in Win10?
I’m assuming it has completely obsoleted earlier solutions like the original DxWnd, D3DWindower, or whatever other tools I have never heard of…
I don’t know if the PSP version of Persona 2 added additional quick saves or anything, but I recall there being fairly long gaps between break-and-save points. Of course, on the PSP, you have suspend mode, so everything can be TECHNICALLY broken into short bursts.