if you read enough bad trip reports on erowid silent hill starts to seem like a psychedelic game
i 100% believe in an expanded definition of what a psychedelic experience is. just looking at tie-dye shit and strobe lights is kind of boring. the paranoia and insomnia u get when coming down off acid is just as valid as the cool part where everything is wavy
david mancuso put dali’s persistence of memory on the invitations he gave out to his “love saves the day” LSD disco loft parties in 1970. he didn’t have any clocks in the loft so party goers couldn’t tell what time it was. there were colorful balloons everywhere
Posted in the browser games thread. Fairly simple compared to the others ITT. This is psychedelic in concept more than visual. Screen shots are kind of meaningless.
The player is the game screen that contains the player etc forever. This will tax your system eventually.
It takes a little digging, and then you have to run a converter on the old GM files to get them to work on modern Windows systems, but that took like maybe a half hour to figure out.
Rockstar! for DOS had a lot of good text effects aiming at this effect:
I’d definitely put it in the higher tier of games that tried to represent drug usage via weird temporary visual effects, with the lower tier being all those mid 2000s games where it would just kind of blur your screen and increase your speed or similar. (the Touch Fuzzy Get Dizzy level from Yoshi’s Island is somewhere in the middle? the fuzzys were cute).
The part in The You Testament where you enter wireframe mode to represent the opening of the third eye or similar is also cool:
this free game that popped up on one of the only curators I follow. it’s beautiful and someone in the reviews said there’s hentai in it but I didn’t see a hint of that anywhere else please don’t kill me if it’s secret horny