Post your Unique Retroarch Problems Here

for some reason nxengine is now downloadable through the retroarch frontend which it wasn’t when I started playing cave story, which is awesome cause now I can actually configure the game for d-pad!

but running the game in retroarch makes it crash every time I attempt to load or save, why it gotta be like this?

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Retroarch for some reason will not recognize LSD Dream Emulator, though this same bin file runs fine in epsxe.

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Last night I was also having difficulty getting it to recognize an .exe for dos emulation, but I think that’s something separate because I was able to add a couple PS1 games earlier this week.

if the database fails you, there’s an option to disregard it and just add files/folders. it will then add any files to whatever playlist you want

also, i thought you were supposed to run cue files for ps1 emulation in retroarch

Oh you are right about the cue thing. When I drag-and-drop it, or add it manually, it just says it cannot load the game :frowning:

maybe you already have but it might be worth checking the cue file in notepad to make sure it’s pointing to the right place

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Ah that was it! thanks!!

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love this thread I made.

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Picodrive apparently vastly improved 32x performance.

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i’ll pay someone to fuck around with retroarch and tell me exactly what to do to make dragon warrior vii run well. if i have to look at these menus for one more minute i’m gonna fuckin freak out. please

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nothing gives me boomer brain harder than trying to figure out retroarch, my condolences

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You got a decent rig right? I’d do this with you if I had time ;_; . Feel like Discord screenshare and 10 minutes would figure this out.

In short:
New clean Retroarch
Ps1 bios in the system folder
Retroarch should auto-recognize a xbone controller
Espxe HW core downloaded from within retroarch
Run Dragon Warrior VII Disc 1.cue
Futz with shaders for two hours
Never go back to it after making it look perfect.

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NO

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New clean retroarch install
psx bios in system folder
Beetle PSX HW core
Run .cue file
GTU v50 shader, spend ~30 seconds futzing with it
You’re done

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I was mad and then saw your second post yeah that’s what I meant.

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Now someone lay out which of the god damn 50 GBA cores an idiot should use.

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mgba

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I understand everyone is trying to build their own Tokyo Tower out of popsicle sticks but god damn.

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hey does anyone know which GBA core doesn’t trash the Magical Vacation soundtrack? Right on the title screen it gives very different results for every core - there’s this bell sound that just comes out like razzy and I don’t trust anyone of them is really serving it right.

thank you all. i don’t know why it always takes someone telling me to just reinstall retroarch but it always does

ok though dragon warrior vii— it’s running in 4x resolution and looks great and shit, until a text box comes up, whether it’s opening a menu or talking to someone, then the menu box looks fine but the rest of the game seems to revert to 1x resolution, and then as soon as the box is gone it snaps back to 4x resolution

does anyone know what the fuck

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I suspect that this is an artifact of software framebuffer in the core options: to prevent worse artifacts in many games, the framebuffer is emulated at native resolution even if you upscale the rest of the game, which means essentially that it switches to the software renderer any time you look at a menu.

You can turn the option off, but I recommend that you run the game in the vulkan core if you do, just to preserve as many lost effects as possible.

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