Regarding reaching the center, at least based on my experience doing it one year ago (ie before NEXT or even portals but a lot of it apparently still applies):
The way I did it (and the only one at the time) is through black holes. If you do some specific things, locating black holes will become trivial, otherwise you will inevitably meet Polo and Nada every few jumps and they can tell you the location of a nearby one, but that’s slower because you have to wait for them to appear. There may be other ways of locating black holes now.
If you upgrade your jump drive to the max you can reach a black hole in a single jump after exiting another, that’s where it becomes really fast except for having to stop for ship repairs. You can “cushion” your ship with cheap upgrades so hopefully those will randomly break instead of a part of the jump drive and be faster to repair. It becomes a loop of jump>black hole>possibly repair>jump which will get you close pretty fast.
As I mentioned before I think now you can also jump using your freighter, which will extend your range.
Black holes always move you closer to the center and about 6000 ly away from your entry point, but the path won’t always be pointed directly at the center, which is why you may only be about 500 ly closer to the center. They can’t move you to a different dimension, just to a different part of the galaxy. It’s easy to tell if you’ve changed dimension (apart from the fact there’s only like two clearly signposted ways to do it), just look at the galaxy’s name.
The other mean of fast travel, added right after I reached the center, is the portals. They don’t allow changing dimensions either, at least if the addressing system is still using 12 signs. It simply doesn’t have room to specify that. They allow theoretically unlimited distance travel as long as you have a destination address, but there’s a region around the center that it can’t access. Even with a coordinate as close to the limit as possible you will have to travel the remaining distance using a ship.
Still playing this and having a time with it. But sometimes it really shoots itself in the foot. For instance, this just happened:
I did reload the game again and was able to retrieve most of my stuff, except for what I had been holding in my exosuit because the only way to get it would have been to get out of my ship and pick it up but I was in space and you can’t get out of your ship in space.
Maybe I wasn’t supposed to build that thing there on my freighter but instead build it on a planet? But then, why was it even possible to build it on the freighter?
i dunno, i feel like the loop of the game kinda is what it is at this point? i mean if you want to say the individual crafting/trading/fighting/story elements are more compelling in other games…sure
man it’s gotta suck to keep working on a game like this where the core gameplay is just so bland and boring. whatever you add, you’re never going to make that good.
Has anyone tried the co-op mode? I just remembered that I have PS Plus again and therefore can try that if it’s worth trying.
I still have no idea how to build a base nor any interest in doing so, but more variety in underwater life is something I’d like to see.
Edit: I loaded my game to explore a little, but I’m afraid that I find the basic mechanics a little too tedious at this point to bother seeking out new things.
We know that there is a lot of hunger out there for news and updates on No Man’s Sky. We wanted to share some information from behind the scenes.
Our next chapter will be called No Man’s Sky: Beyond, coming Summer 2019.
Each chapter for No Man’s Sky has been more successful than the last. Thanks to our community, NEXT our large release last year was especially so. It went on to bring enjoyment to millions of new players, and it helped to change the legacy of this game we care so much about.
Earlier this year, whilst working on our roadmap of three future updates, we decided we wanted to interweave their features, and had a vision for something much more impactful.
We are excited to announce that Beyond will contain those three major updates rolled into one larger free release.
The first component of Beyond we are announcing today is No Man’s Sky Online.
No Man’s Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. Whilst this brings people together like never before, and has many recognisable online elements, we don’t consider No Man’s Sky to be an MMO – it won’t require a subscription, won’t contain microtransactions, and will be free for all existing players.
These changes are an answer to how we have seen people playing since the release of NEXT, and is something we’ve dreamed of for a long time.
We will talk more about each component when we know we can be precise, and look forward to sharing more in the coming weeks.
Beyond will be our most ambitious chapter so far, and something we’ve been working ridiculously hard on. We’ll continue to support No Man’s Sky in this way for the foreseeable future.
It’s unexpected but so rewarding to see so many accolades and nominations for No Man’s Sky as Best On-going or Most Evolved this year. To some NEXT may have felt like a natural end-point for our journey, but for us it was another step on a longer voyage.
Our next chapter No Man’s Sky: Beyond, is coming on August 14th!
Beyond will contain three major updates rolled into one larger free release. These changes are a mix of features we’ve been dreaming of for a while, and a reaction to how we have seen folks playing since the release of NEXT.
An expanded Online experience will bring a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together.
Meanwhile VR support will bring the entire game experience to life in virtual reality. Grab the joystick and thruster to fly your starship over an unexplored alien planet as you peer out of the cockpit at the view below. Reach into your backpack to grab your multitool, touch it to switch to terrain manipulation, and carve out intricate shapes with unprecedented control. Play in multiplayer and casually wave to your non-VR friends or fist bump your VR peers. Anything possible in No Man’s Sky, NEXT or any other update will soon be ready and waiting as an immersive and enriched VR experience.
I played this in VR , started a new game and got up to the point of launching the ship.
There’s something really special about flying one of those ships in VR. Grab the throttle and the, uh, flight stick and just like, careen through the atmosphere.
Beautiful.
Anyway it’s definitely much prettier on a monitor, but it’s still a really special experience in VR so far.
Been at it. There are some sensible quality-of-life additions but the show is still cosmically wide and about a foot deep
Still needs more Starsiege Tribes imo
Probably the only thing that would get me to play this game again is co-op mode. I’ve gathered that you can team up with up to three others and use voice chat, and that you see other players as floating orbs. I think it could be fun to team up and try to find all the species on a planet.
Well, I guess I would also play again if basic resources required to move around didn’t run out so fast and if the lifeforms were more varied.
Maybe I’m looking for an excuse to play this again, even though I couldn’t do it when I tried again last year.