Norman Skye

reportedly there are completely empty worlds and also abandoned space stations now. they are probably fairly uncommon

did some co-op yesterday and it worked really well, we both started new games and were able to progress individually just fine and even started my friend in the same system as me. though i was a little concerned that he could just pick up my portable equipment no questions asked

I loaded this up tonight, and it sure isn’t very friendly to returning players. I noticed right away that my tools were not working right, and I found that every single upgrade was now ā€œobsolete technology.ā€ Even the basic scanner that lets you identify things.

They’ve certainly done some things with the graphics, but I found the game stuttering in a way it never did before. Maybe the enhancements are intended for a PS4 Pro?

At least my save still has all the inventory slots and acquired language, if I do end up playing some more. And the ship that I spent forever saving for. But I don’t yet remember how to re-acquire the basic upgrades, since it’s been a couple years.

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Yeah, I planned on starting an entirely new save because I imagine the scope of the changes would make my old save near unplayable

Last night, I was humbly scratching together a meager living with maybe 40k units. Did a little wheeling and dealing, and bought the chromatic metals I needed to make (if I remember correctly) the gun attachment to my multitool. Tonight, I didn’t play as long - it was shaping up to be a short session where I maybe learned a few Korvax words and did a quest or two. MAYBE find another 20k in cash.

Then, in the space of twenty minutes, I:
-Found like a dozen buried technology modules that are worth 50k each. I was planning to sell half of them, when
-Stumbled on bug nests, and fought swarms of hostile bugs Starship Troopers style for ten Larval Cores, which sold for 95k each, then
-Found two side-by-side wrecked freighters containing roughly 500k in hard cash, another few hundred thousand in Poly Fibres, a Heat Capacitor worth six figures, and four million via a pair of superconductors.

So, I kept one of the superconductors, because if they’re worth 2 mil a pop, I don’t want to have to find one when I need one. Still ended up near 5 million units, which like… it’s just a number really because I don’t have anything meaningful to spend it on at the moment! Still, an unexpectedly lucrative night in the Spooktyman Local Cluster.

That was a problem when it came out: nothing really to spend your money on, especially mid to late game

oh man, i ran into the space bugs and killed a few off, but i was so spooked with my low-level multitool and gear that i ran outta there pretty fast. a guy on a space station near my planet was selling a slightly better one, but i don’t know if it was worth the high cost.

In a way this sounds like an amazing experience. Returning to a universe you haven’t visited in a very long time with all your old gear only to find that it’s obsolete. You once mastered these skies, but now you’re an old man with outdated tools trying to make sense of this new world. I haven’t played this game since the very beginning, but now I’m really interested in loading it up with my old save :slight_smile:

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okay yeah literally everything has changed in regards to resources, and the whole game flow is basically entirely different as well. Also the player inventory is way bigger from the beginning I think?

I like that you can build the, uh, node thingies to search for stuff rather than having to find them on-planet and use a bypass chip to activate. That’s much nicer.

There’s a story now! Wow. I saw some of this like a year ago when I picked the game up after one of their major updates, but I never really did anything with it.

The space stations are actually populated now!!! Instead of having a maximum of, like…4 aliens?? I love it.

The atmospheres on planets look totally different too, I don’t remember the really cool dynamic cloud system at all.

This is basically the sequel to the original No Man’s Sky and I’m loving it.

(I sort of hate the third-person camera and I can’t find a way to change it though. Maybe I should google it.)

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Fortunately, No Man’s Sky Next includes an all-new quick menu that players can use for just such settings. PC players can bring it up by pressing the X button, while PlayStation 4 and Xbox One players can press and hold the down button on their controller’s directional pad. Once the menu is up, select Utilities, then navigate to the side to find the Camera Mode option: select it to toggle between third-person and first-person viewpoints.

Don’t worry you can just use your fellow forum members as a really slow google!

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If it’s the same as the one they added in one of the previous updates then it’s pretty rubbish! But yeah, it’s better than nothing. And maybe they changed it again for Next, I don’t know

I’d like to strenuously argue that no or minimal story is always better than copious bad story! In fact this is one of my artistic maxims!

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played this for the first time in the morning before having to update (again?). my experience was being chased around by a bunch of sentinels, getting affected by radiation and breaking my radar. i died trying to collect a mineral used to fix it not ten minutes after spawning.

i think i love it. we’ll see

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I found the story previously to be very baffling and mysterious, which pretty much fits in with how the rest of the game is. I really didn’t dig the base building mechanics before, which is basically why I stopped, but it seems like they’ve improved that quite a bit now.

god the menus in this game still fucking suck

better than before but seriously, there are 5 in-game menus (base building, quick menu, multi-tool, ship, and suit), 3 of which have separate inventories. Then there’s the 4 or 5 additional pause menus, and some of the things that should be in settings (1st or 3rd person) are in the quick menu, and some of the things that should be in-game somewhere (database of creatures/planets etc) are in the pause menu.

It’s utterly bizarre and unintuitive. I hate it.

(but thanks for the tip!!)

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The story is minimal but it’s still bad. If there’s a bad story at least you have something you can be upset with and talk about! The ā€œstoryā€ of the original game with the center of the universe stuff was more than minimal and also bad. I think what came after was an improvement in a way. That’s kinda what I wanted to say. It’s better than before instead of it’s better than ā€œnothingā€. I do like games with minimal story telling. I’m still debating with myself if Subnautica has a minimalist story or not… I’m not that far into it but the story is there and it’s amazingly well paced, without ever taking control away from you. It’s really good

Yeah for me it was too mysterious. So mysterious that it seemed lazy. You can make up a million theories about what it all means. In this case that’s probably because it doesn’t mean anything. Well, I can see how some would like that but for me personally it just didn’t do much

I think the previous story was appropriate to a narrative picking up from the end of 2001 and any edge of humanity and the universe story – unless you’re told through characters, you can’t get explicit because you’re extrapolating about existential happenings. Suggesting lines of thought the audience may have entertained is better than trying to resolve them, and posing questions and setting a mood may be all you can hope for.

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After all these years my man is still in it for the Hot Deals

The questions they posed were just so lame though. So videogamey! All this AI crap…

But to be completely honest I wouldn’t know what else they could have done. Right now I’m not coming up with any brilliant space exploration stories that would fit the gameplay… It’s probably too abstract for an interesting story. That’s why I like Subnautica’s extremely tight and focused ā€œget off this planet you’re stranded onā€ story

Either way, I want to point out that that was an extremely concise and true post by you. I like your ideas about art, they’re spot on