i found some sentient plants, stole their weird glowy-orb-seeds, got shot at by sentinels, flew away and sold their babies for uh like 140K
Thatâs a reasonable difference of taste.
Personally, I prefer the solitude of plotless exploration because the textural details of the No Manâs Sky worlds can trigger memories and reveries of landscapes glimpsed in dreams.
The concrete survival/catastrophe narrative Subnautica presents would hinder that.
i managed to get my old save back on track cuz i sure as hell wasnt going to give up my big weird bug ship (itâs fashion)
spoilers for space exploration random events (maybe?)
like last night i came out of warp in a new system only to arrive in a giant space battle? and after dogfighting a bit the captain of one of the frigates involved was basically âyo i hate this, you take the damn ship.â so i guess now i have a giant ship that looks like a star destroyer from star wars but covered in green neon??
i can even build a base inside! beats my previous base of âbeautiful tropical planet full of tiny fat animals but occasionally experiences near-boiling rainâ
Congrats, youâre the proud owner of a freighter, aka the mobile base. Theyâre generally millions to purchase outright.
I bought this game to have a chill time and so far itâs been a chill time!
im the queen of procedurally generated space
did these most recent updates do anything to revise the behavior/nature of the assorted random creatures? Iâve picked up that the game is now denser with civilized life to trade with/shoot at, but the various goofy animals are what I envy most of people playing this. Is there more variety, more interaction?
I visited a pretty unsettling planet, it was nearly barren, low atmosphere, permanently dark (too far away from the star, I think), with nothing but the rustling of empty wind to accompany you. I wish Iâd taken a video or something, I guess I can go back to that solar system later.
The only signs of anything being there were the sentinels I saw while there, and a few solitary larval core eggs I found that spawned the alien bugs like last time. I wanted to believe there was some grand hidden secret somewhere but couldnât be bothered to look for more than a few minutes or use any navigation data.
Also how in the hell is anyone successfully dogfighting, my ship turns like a fucking aircraft carrier and my only means of winning is basically running until my shields regen and then getting in a few more shots.
Thatâs funny that you should say that because I actually had dreams about Subnautica tonight after playing the game for probably 8 to 10 hours yesterday. Thereâs so much suspense in Subnautica and my dream was about making up stuff I hadnât seen yet, the possibilities of the world. Thatâs because the game is written in such a way to keep you guessing and then it constantly surprises you with things you didnât anticipate. Itâs a well written world and that inspires me more than NMSâs⌠well, I donât know what to call its world.
With the original release it was the case that youâd play the game for an hour and youâd have seen everything important there was to see. Only slight variations would remain to be uncovered. That doesnât inspire me.
I guess what they were going for was a chill game experience but like I and others said before in this thread, the survival aspects of the game prevent that. You canât really chill out, youâre always stressed. That was my experience, anyway.
This thread makes me want to check out the game now though because I want to know how much it has improved and if my initial assessment still holds true for me
anyone know if thereâs any savescumming measures? first guy i talked to offered me a 23-slot rifle multitool and i accidentally turned it down. iâm having trouble moving on
I agree. It read to me as a panicked and hurried rush to put game elements into a package that was never envisioned to hold them. Iâm almost certain they hired a Professional Game Designer in the last year, year-and-a-half of the project who set to work doing the professional thing, creating quantizable goals, pressures, and loops.
I donât think the reception would have been any better had they excluded it (people were reacting to a game they thought it was, not the game Hello Games was interested in building, and those game structures are used because they work on the majority of your disinterested audience), but it would have been truer to the soul of the game, the game it wanted to be.
Thereâs a moment on any good project where you sharpen what the game is about. From that point on, almost any design question can be answered by appealing to the question. If you never get that, itâs impossible to make a cohesive and focused [anything].
Field report: youâre absolutely right; the menus are pretty painful in this game!
I didnât remember animals hunting other animals before. They do now.
I need to re-upgrade my ship. Each time I get a hostile scan, itâs apparently a given that I will die. I had never lost a space battle in the original game.
herbivores seem to travel in herds now too. i had some interesting performance issues on a planet full of lil guys cuz thereâd be like 30 of them running around a meadow
No, they did so from day one already but the frequency was probably upped so people would stop complaining they werenât seeing it.
Man I spent forever trying to find a planet that had coprite lying around, I had a few of them but didnât know where I got them and this alien sidequest needed 250. Protip, animals shit it out when you feed them. They eat, and then like 10 seconds later they poop out a red crystal (and then another like 10 seconds after that) and thereâs your coprite!
Of course, right after I discovered this, practically the next plant I stumbled upon contained coprite as a secondary resource.
The new upgrade modules sure confused me at first. After dismantling a lot of my expired technology, I had a ton of âtechnology modules,â and those sold for a lot of units. Fortunately, I didnât sell them all, as they appear to be key components for some things. I sold enough to have millions of units but none of this secondary currency called ânanite clusters,â which is the only way I could see to get upgrade modules.
After I figured out how to get some nanite clusters, I bought an upgrade module for my multitool. But I couldnât get it to come up among the things to install. I figured that maybe I had to buy one of the same âclassâ for it to show up, so I bought another (mediocre) one. It turns out that they sit in your other inventory and have a separate install button. (And you donât have to match the class.)
On a world, I accidentally hit a sentinel while mining. I used to defeat those things quite easily, but of course I could now do no damage at all and I ran back to my ship. But that didnât help, as the sentinel apparently called in some ships. Since I had no hope of defeating those, either, I tried to flee. It didnât look like I was going to make it when a group of freighters jumped into orbit right in front of me.
Maybe this was already possible in the original game, but I never tried it: I docked with a freighter. After running around a little inside, I found the owner who offered to sell me the freighter. I had enough to buy it if I drained my account entirely, but what would I do with a freighter? Seemed like it would be a hassle to move around, but I really have no idea how that works. I declined.
By the time I left the freighter, the ships were no longer in pursuit.
You should letâs play it or stream a bit of it! Donât even have to start from the beginning, just start with where youâre at. I say this because I really enjoyed your elder scrolls (daggerfall I think it was, wasnât it) letâs play many years ago
New Daggerfall LP God Damn It
if youâre having sentinel trouble look out for the shotgun mode for the multitool. two point blank shots will usually drop them. they usually attack in pairs at first so if you can take care of the first two quickly theyâll lose you
otherwise they take more damage from being hit in the eye. also, rifle multitools have a damage bonus with the various not-mining modes