Norman Skye

Wait, you dislike them because they make something worthwhile out of the crap spewed by those two companies? I mean, aside from how much Pillars of Eternity sucked, I’m pretty sure they have a large part to do with the redemption of the CRPG.

Honestly the main trick is to just get higher damage cannons and out-damage them, after like one upgrade you should be able to ignore any damage they do to you because they’ll die from 2 seconds of concentrated fire. Also, running away is not only viable but way more exciting than fighting them.

Oh, does it suck? I thought it was one of those “post-patch classics”, as HOTU liked to put it

haven’t played it post patch so I may be wrong about it. I also don’t like infinity engine much so that kind of limited my interest.

tulpa gave me tips last night on how to make my starship Most Mega by farming stuff on planets but that never turned up anything after three consecutive hours on a relatively high yield planet so I turned my attentions to THE STARS and bought some kind of lime green/purple gex ship that looks like it was farted out of a 1980’s anime and is just as squat, if not more so, than my starter ship

If you want a crazy ship, here’s my method, which I suspect coincides with the best method, though it requires a big exosuit inventory to be really all that easy. Since I maxed out my exosuit inventory fast but naturally by stopping at each drop pod I found, you may not be in the same situation.

[spoiler]Find wrecks! You can find a wreck either through a big antenna or a signal tower building. Wrecks are always within ±1 slot of the ship you have when you discover them. So find a wreck that’s +1, repair only the launch thruster and pulse engine, fly to the next, and so on. Resupply on plutonium and thamium when appropriate, plus zinc to fix the drives. Don’t forget to dismantle stuff on the old ship for resources, especially since even broken pieces can yield rare stuff you can use to repair the equivalent on the new ship. Anyway, once you find a ship you’re happy with, repair everything

Also when you find a wreck, you can transfer to it, dismantle everything on it for resources, then transfer back to your old ship as long as you remember where it is[/spoiler]

The best kind of farming spot I ever found is planets with vortex cubes lying on the ground in caves. Unlike gravitino balls they don’t alert sentinels, you find tons of them and they sell for a great price, especially if there’s a nearby station where you’re likely to find someone who’ll buy at double price.

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That’s the technique I described last night.

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this video is amazing and it has made me go from never wanting to bother with this game to wanting to buy it right now

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It’s a nice troll, but the game still isn’t very good.

I feel like nms is going to be a game I end up spending 100 hours with just to realize I don’t really like

it’s more that those games (post-morrowind) have only ever seemed suited to minmaxing and post-final fantasy operatic nonsense to me, so trying to make them more interesting always feels self-defeating

but we have dragonfall and the witcher and original sin and maybe-new-torment-will-be-good now so who cares

This was facetious and tongue-in-cheek, but is also factually the beginning and end of my New Vegas experience:

https://www.youtube.com/watch?v=ywF7Rp4x1Is

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Hah, I forgot about that, since most of my playtime was without any of that pre-purchase shit, later games I just installed a mod that blocked all the bullshit messages at the start of the game.

Yeah! I mean, really I could go back and just disable the DLC (or use the mod you mentioned) and probably enjoy the hell out of it. But it is entirely the textbook example of ‘doing it wrong’ with regards to information overload at character creation, and can easily see people being turned off at the outset.

i admit my first time playing that also made me feel annoyed and overwhelmed, it’s a really terrible way to implement DLC. some of that gear is terribly overpowered for the start of the game, too.

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Everything about the game is awful except the parts that aren’t (writing and quest design). Even the VA ain’t shit.

Obsidian sure Obsidianed it, and Bethesda sure Bethesdaed it.

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Maybe I missed it, but can you give any examples of good designed quests in NV that come to mind? Most of it seemed quite straightforward RPG stuff from what I can remember.

Even FO3 subverts the initial fetchquest trope, and that was a bit memorable, but I’m struggling to remember any particularly remarkable quest in NV before the faction war thing.

Maybe that one with the murderer lady? idk

Most of the quests are more complex than they appear at first. Come Fly With Me, is one of the best examples, featuring an absurd amount of ways to solve it. Installing a new Sheriff in Primm is another early high point since it gives you so much latitude, way beyond even the obvious choices the game presents to you.

This is what works about new vegas.You can play it without thinking of quests as discrete chunks of content to be solved sequentially. There is a lot of crossover. Some sheriff candidates require such a goose chase that you will likely complete a dozen quests on the way to installing them. Some quests cant be solved immediately and by the time you return to that location you might have brought a different companion along triggering a whole new quest chain. The world feels natural in how interwoven the content is with the characters and setting. The quests seem simple and end up convoluted (though if you are a very direct sort of player used to the obvious binarism of fallout 3, a lot of that textual richness can be missed in favor of shotgunning your problems)

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Ah, I see.
I think that branching choices are meaningless if the player isn’t made aware that there are alternative choices, but in this case it may be my fault. I admit that I was shotgunning that game. Not because I dislike exploration, but because I kinda wanted to “beat” the game once and also because it was my third attempt at starting a game, so I wanted to be done with the early game stuff that I already completed before quickly

Yeah, it’s the rare open world game (like the first two Fallouts) where you can’t really see everything on one playthrough, and you have to take it as an article of faith that if you do things differently, you will see different content. It’s easy to fall into a cycle of just seeing the same content in the early game but it’s not necessary. I still haven’t seen all of the quests in the game and I’ve probably played it more than anyone else on selectbutton. If there is one criticism of the game, it is that, yes, in aiming for a simulationist, gygaxian-naturalism vibe, they made it too easy to miss what the quest writing was actually accomplishing. By trying to avoid the usual video game isms of crpgs, they made it easy to miss that the quests don’t tell you how to deal with them or how much latitude you have in playstyle.

The DLC, though, is mostly linear and much more in keeping with the Bethesda house style of quest design, even if the writing is overall more polished.

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