News VI: Fires of Rumorcon

Primal is worth a look I think, speaking as someone who only previously played 2 and 3. At the very least the 10,000 BC set dressing did a lot to mask the fact that it was a pretty rote Far Cry game.

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People have been really overselling the little meta layer on top of everything in this game because this is definitely still a roguelike deck builder through and through.

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it’s multiple, progressively worse, roguelike deck builders

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good call, better than what I was thinking of (The Fall of Lazarus)

if Tacoma is a nothing-happens show on a streaming service, Lazerus is a self-produced YouTube video with the worst acting, baffling flashbacks, and occasional amazingly striking scenes & SFX

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Cowards

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Wow I completely forgot about the fatigue thing

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Yeah, balancing school and monster battling was the game!

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Pesona 3 is great (imo) in no small part because of the amount and texture of the friction it puts in its systems. This was not only done because people “back then” were unenlightened rubes who hadn’t “solved gameplay” or figured out that “life” should have “quality.” “Quality of life improvements” applied too liberally could really undercut the sould of the game.

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I was relieved to have control of my party members in Persona 4 but I have to admit a good part of the thrill in the previous game’s original version was dealing with your boneheaded AI party members doing the most asinine things during battles

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Games should have more uncontrollable idiots doing dumb shit and making your life absolutely miserable

That’s my “smaller games with worse graphics” or whatever the fuck

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there’s some exploit in the original P3 that lets you explore indefinitely regardless of fatigue tho

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I can’t remember a single instance of fatigue actually being an obstacle to exploring Tartarus at a sustainable pace in P3FES (dunno if that was tuned for FES or if it’s same as vanilla)

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No, I don’t know if the balance was the same but it was already very doable in vanilla.

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Tacoma is fine, but is rendered worse by being such a step down from Gone Home, still the best walking sim after all this time. It’s very obviously a sophomore “well what do we do now” effort after they spilled their whole souls into GH.

SOMA is a far superior derelict station adventure game, as is… some indie low-poly first person thing where a huge number of people couldn’t find the flashlight and get more than like 15 minutes into the game, very System Shockish, god damn cannot remember the name of it for the life of me

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Been replaying original P3 off and on this year and I did run into it a few times and it led to some (good!) tension. I guess it’s possible to play without seeing that. And I guess you’re much less likely to see it as you level up or something.

And I guess there’s some exploit

People are saying it was also more or less not in P3P so it had already been effectively been removed

None of this makes me happy about them removing it and explicitly saying they’re doing it to make players comfy

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In the original P3 you can’t get tired on the last day before a full moon, which was likely put in as a safeguard so that people couldn’t get into an unwinnable scenario. In FES, either because this was a version made for people already familiar with the game, or because they realized it wasn’t necessary, they removed that grace. My understanding is that the system worked the same in P3P, but I could be mistaken.

Fatigue was a smart system for the original game because it disincentivized players from going to the dungeon every night, which isn’t an unreasonable expectation. Unfortunately the final day being safe in original P3 twisted the value proposition, and now incentivized an optimal path of ignoring the dungeon for the entire month.

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The perfect Catalog Mooks I keep referencing in the PC Engine thread are coming out with one for the Famicom that also includes all the NES releases. It’s a big boy as a B5 paper release.

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These trailers gave me a brief hit of dopamine

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Square ripped the live service layer out of Chocobo GP. (!!)

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