much has been said about the writing in neon white but the handling is bad too. i should not lose lateral momentum in midair if i take my finger off w. why is it card based. chain of memories bullshit. don’t talk to me about card-based anything. how about i pick up a gun instead of a card with a gun on it, huh
It has a few wispy rpg-lite trappings but it doesn’t commit to the bit. Not only health bars, but each enemy has an armor value represented by a number next to their healthbar and all your weapons have like an anti-armor value that you need to meet or exceed to do full damage to the enemies, which firstly isn’t well signposted, I didn’t even realize this was happening until like halfway through the game, and secondly converts the game - for no reason and thru the pure application of Number rather than any qualitative criteria - into a weapon-matching exercise like Doom Eternal. See this guy, use this weapon (or one of a couple).
It’s also way too long, the levels are long, flat and meandering most of the time, the bits of cool design are usually let down by being wrapped in annoying monster closets, and all the biggest battles in the game are Doom Eternalesque arena fights with “substantial” enemies you have to clear to advance the waves and infinitely spawning mooks (though the mooks are somewhat too powerful and the game is not as clear as the Nudooms about what is mook and what is Real Enemy). Just a grab bag of poorly considered mechanics.
The worst “innovation” in fps is the idea that bullet sponge enemies are fun if it’s a ~mechanic~ people rightfully hated this bullshit in the 90s and it still sucks even if you show me their health and damage resistance or what the fuck ever. Theres a reason the rise of the triad remaster gives the monks lower health by default, and it’s because they’re bullshit
That one mode in Blops 3 where you have 1 HP was awesome. Every game needs a 1 HP mode imo.
A 3 HP mode if you want something in between. Game developers need to prove they can design difficulty at that level before they get to mess with scaling a bunch of numbers.
and yet for all of that quake aged better than half life did, because today if you wanna play half life you can play any fps made from the day half life came out to whenever the fps died as a big publisher tentpole, whereas if you wanna run around and shoot shit you’re still gonna play quake.
thief tho remains unchallenged for some reason (yeah yeah dishonored whatever). gonna play gloomwood when it’s out of early access I guess.
If an enemy needs to be tougher to distinguish it from another (maybe because it wears more armor or whatever) it only needs to be tough enough to notice it’s tougher and not one iota more.
Killing one enemy shouldn’t come with a mandatory piss break just because it took so damn long.
Does anyone remember the Poor Man Institute? I feel like leaving him out of early vtubing stuff is not right? He was doing it in 2006? Maybe he was too niche?