wheel of time and other obscure games were never gonna pop up in her exploration of mainstream fps games, like shes playing raven software games right. And the boomer shooter guys don’t give a shit about the best ue1 games because they are contemplative and lonely and don’t have a guy going Hmm…these nali guys are little pussys!
anyway she hasn’t really gotten into unreal engine stuff and I am going to have her play wheel of time among other things (she hasn’t played deus ex!!) but for every good one there’s a Michael Crichton’s Timeline
I totally get the fascination with that era of fps games but yeah for me it’s precisely because of how fast it moved and all the weird little evolutionary dead ends along the way. Trying to extend it by making a hundred little imitations that might even out certain rough edges but lack the spirit of either innovation or pure greed that drove the fps arms race does seem to be missing the point a bit.
Yeah, I mean we already know what Perfection looks like, and it’s Doom or Halo. I don’t find that particularly interesting. I guess you could say the same thing for platformers but my personal feeling is that there is more honor in the grail quest for Smoothest Mario than in the boomer shooter sector
I think boomer shooters exist because there aren’t any fpses any more except fucking Cod and fucking Destiny and calling them “retro” permits you to use older graphics and therefore much smaller teams and much less investment capital. And the people who want to see new single player fpses are all white millennial guys like me so they just copy the stuff they played as kids. Like most things, it’s bad economics.
Every one of these I’ve played has been a disappointment except Dusk, which starts slow and takes a while to get cool.
Dusk is good. So is Amid Evil. And I like what I’ve played of Wrath: Aeon of Fury.
The boomer shooter resurgence just makes me want to make my own take on the genre. I’ve still got some ideas about Quake but with more of a melee combat component to it and a Just Cause style grappling hook mechanic.
I feel like what defines a boomer shooter is anymore less about the tech used to make it and more about the low poly aesthetics and dead simple gameplay mechanics.
Rage 2 is not bad for what it is but in typical modern id fashion half the guns feel like pea shooters and while you spend a good chunk of the game unlocking various super powers you can use in the two years or so since I last played the game I’ve completely forgotten what any of them did.
Like, this is what I remember most about it. Not any of the weapons or mechanics or locations. Just that time I stumbled onto Tim Willits in a toilet.
Also not lying when I say Sonic Mayhem was the best part of Quake 2. In high school we’d put the game disc in the cd players in our cars and listen to it that way. You had to start it on track 2 because track 1 was the game data. One of my friends couldn’t believe that it was just one guy doing everything with a computer.