F-Zero AX Labo Kit
I think ports are the way they should go. I respect that Nintendo has outright said they donāt see the point in making a new game because they donāt see any meaningful way to improve it ā and thatās been proven out by, well, every other supersonic racer since GX.
GX is something that would really prove how shortsighted removing analog triggers has been, though⦠I donāt think thereās ever been a better-feeling squish-tension-to-character-reaction feedback loop.
With a GX port main the issue I see is that they can release it without online play and have people complain, or they can release it with online play and either people have to grapple with just how monstrously unbalanced the game is on every level (I love it) or they decide to eviscerate the gameās physics model in the name of fair play. I feel if they were to make a new game that they would be more likely to strike a balance between bonkers and fair without needing to disrespect the legacy of the most busted (and RSI-inducing) racing game of all time.
(With regards to a potential sequel, my personal hang-up (that Iāve come to terms with) is that they are much more likely to retread old ground and perpetuate the memetic valorization of Captain Falcon ad nauseam, rather than make a follow up to Maximum Velocity that takes the seriesā aesthetic and universe to new places.)
No feeling like slamming the Fzero-x cart into the N64, flipping the power on, and the first thing you hear is a sick guitar solo.
they did a whole album with real guitars and its sick as hell
what a wonderful phrase
Wasnāt the port of F Zero X on the switch very well received? Youād think if there was any impetus to port GX over itād be that.
I canāt believe the guy who spent 40k to yell at Nintendo directly about F-Zero isnāt me
hi I did a thing 6 years ago, which sounds right
now I get to try to remember if I did the same thing for all my Gravity Rush 2 pics or if it was just empty threats
I kinda relate to the aging one hit wonder Guybrush of the second Monkey Island game, but everything after that seems kind of pointless.
edit: Iāve enjoyed the other games but Guybrush as a character is sort of a peg to hang jokes on without anything to make you really feel for him, almost like a Sierra protagonist
i had the ps4 version but iām pretty sure i have my photos from tearaway saved somewhere
Just spent $40001 to ask Nintendo to bring the e-reader back.
like a good friend of mine (God bless his Soul(s)) used to say, their greatest mistake was to let am2/av/(whatever it was called then) develop the fastest FZero thereās ever been, because they set the bar so high that nobody would be able to surpass that.
Soon, 20 years on⦠yyyyepp, thatās right!
The greatest dungeons & dragons podcast on the internet has an episode where the Captain Falcon vocal arrange theme is played⦠twice
I really like F-Zero X. The tracks are short and concise and very clearly communicate one or two ideas. Thatās sort of all I want out of a futuristic racer. āThis track is about jumps.ā āThis one is about looping around to drive on the bottom of the track.ā āThis one is about tubesā. Itās really great!
The sound design ā both the music and sound effects ā are top notch too. 3 2 1 Gooooooooo
I think the bland look and N64 fog are an initial turn off but the game fucking rips in spite of that.
F-Zero X rules, the cars are so light and twitchy and liable to fall off the track at the slightest wrong movement. And pretty much locked at 60 FPS, I think thatās maybe the most important thing they did
F-Zero GX in comparison feels much heavier but in a good way. You really have to use your toolset to redirect the momentum in many of those cars, and if you do want a lighter carā¦well, prepare to fucking die the third time you touch a wall.
I adore both games, I think they are wonderful companion pieces. F-Zero X without the fog would be cool though
i remember when F-Zero X came out it seemed like no one i knew really knew about or played the game. my friend who owned a gazillion n64 games did not own it. i got it heavily discounted like a year after it came out at Funcoland and even the dude at Funcoland was like āyeah this game didnāt sell well at allā and slagged off the game a little. i played a ton of it though. it was like Extreme-G (a game my friend owned that a lot of people donāt really remember) in terms of the speed but like wayyy better executed, lmao. i read about the 64DD expansion in a magazine and was real upset it was never released here cuz i desperately wanted a track editor. iām not even sure how much i like the OST (prefer the original SNES OST guess) but that sort of cheesy guitar stuff hits a particular feeling of wistfulness that stuff like the theme for the tv show Red Dwarf also inspires. you can imagine a warbly degraded version playing off of a VHS tape. itās very of a particular time and era i guess.
when F-Zero GX came out, by contrast, it felt like everyone i knew had heard of it. i think something about it felt genuinely ānext-genā at the time, from the speed to the aesthetics. i guess the contrast is interesting. F-Zero X has these weird barren fog worlds that donāt look like anything in particular (prob mostly out of necessity so they could maximize speed on an N64) whereas GX feels like a more fully formed version of what youād imagine a āfuturisticā racer to look like. thereās something floppy and weird about X that i like though.
anyway it is interesting how the conventional wisdom about that era of early 3d having ādatedā aesthetics has evolved into people being a lot more accepting of and interested in the barren dreamscape quality of that stuff.
yeah, X was weirdly overlooked, but GX was and is so obviously phenomenal that it doesnāt feel like a critical tragedy even if itās a shame
Incredible that Amusement Vision shipped Super Monkey Ball 2 and GX about a year apart.
Imagine how good a Sonic game in that engine would have been