Which should be the one for beginners like me?
I have installed both in my hacked Wii U
I feel like GX is more accessible but both have a great ramp. I would not suggest playing the story mode in GX first though, as itās not a great representative of that game.
Iād honestly recommend X first just to see how it influenced GX and what a complete game it is. Its tremendous.
Thanks!!! Iāll do so
technically this would be CD since it and 2 and were being developed at the same time
yeah, the GX story mode is very punishing and gimmicky, it almost reminds me more of the rebel assault DOS games than anything else
the game itself is strong enough for it to work but itās not the main attraction
F-Zero X is easily, like, top five N64 games the way that GX is easily top five gamecube games, and they are so rarely thought of together
iirc, sonic 2 was by sega technical institute, but credited to sonic team
or something i dunno
2 was STI but they had a lot of the skeleton of Sonic Team physically there, as did 3&K
I guess this comes down to who you consider to be more important for Sonic, Yuji Naka or Naoto Ohshima
Worth noting: F-Zero X is hard as hell. I played it for the first time a year or so back and I literally had to give up around the 7th or so track as it was already beyond my ability to complete. Instant race over for falling off the track combined with limited lives is very beginner unfriendly and I basically went āif I spend another hour on this Iāll probably be able to get past it, but thereās probably a dozen tracks after this that are only harderā. Perhaps others will disagree but this game at least isnāt one you can like get by or enjoy while being bad at it, you have to commit to being rather good or be kinda SOL.
I havenāt played X but GX is essentially the same as described here (outside of story mode, which is just awful), but the art direction was good enough to keep me coming back again and again despite sucking at it, whereas X is too spartan to keep my attention
Phenix Rie
all the F-Zero games are really difficult from my experience. F-Zero for the SNES is way difficult to the point where i gave up before i got very far. i managed to beat F-Zero X when i was younger but i was extremely committed to beating it because i only owned a handful of games for N64 and it took a very long time to do that basically just through sheer brute force (same reason i eventually beat Goldeneye on 00 Agent). i canāt imagine investing in F-Zero GX to the point of trying to beat it as a fully grown adult now because everything iāve heard about that game is just about how difficult it is.
I cannot believe I am seeing Story Mode slander on this board with my own two eyes
thank heaven heās on the right side
or else thereād be nowhere to hide
F-Zero is tough I think but itās a simple game with few variables so itās not too hard to get good at with some practice imo. Most important thing is to always pick the pink car
vital advice for f-zero x as well
I do miss the insanity of that circuit with the randomly-generated tracks in F-Zero X.
I didnāt care about the game all that much as a kid, went back to beat it a few years ago on hard mode and the epiphany I had was making sure I target the good AI racers and knock them off the map at least once, tanking their points in the circuit. Which I 100% love. It clicks with two things I like in games. Some overarching system that has you making strategic decisions in individual levels, and having some secondary goal thatās very different from the main gameplay.
I like GX a lot but I do prefer X because of the N64 starkness that was already mentioned. The minimalist visuals make it easier for me to play and I like the whole 3D shapes twisting into the void thing. The earnest rock vibe is great too.
when everyone talks about how hard GX is, theyāre talking about story mode
there are chapters in story mode that require literal perfect play on Very Hard and those arenāt even the hardest chapters
Yeah. When playing on grand prix mode, GX is generally easier than X. FZX tends to have much more aggressive rubberbanding, and its advanced tech is generally less busted (if you play like that).
itās telling that one of the pieces of tech in X is ārecalibrate the center position of the analog stick to be all the way upā and in GX, because itās based on the Monkey Ball engine, is āhey if you jam your ship halfway on an edge the game throws up its hands and you become speedā