lmao im just making fun of a game i dont like everyone its okay. i am fully aware that its not actually a nazi game or whatever. i just hate rwhitegoose fans and goldeneye. sorry!
The only thing Iâll give karl credit for is once they canceled him for âtrying to pressure his wife to get surgeryâ but it was him shit posting on discord about how it would be funny if he got breast implants
i would not go so far as to say anyone who has ever played goldeneye is evil, but i do feel like itâs gotta be one of the top games where if youâre still idolizing it in 2025 you probably are also the kind of person who gets really into the neo-fascist millennial nostalgia aesthetic, like those insipid paintings of children in hyperreal 90âs bedrooms chock full of pop culture nostalgia and âremember when nintendo and mom let you get pizza and you had friendsâ vibes
on the other other hand speedrun culture seems to be its own thing i donât know much about, and the reasons people fixate on speedrunning certain things seem to have more to do with math and the contemporary community than any kind of broader cultural associations
I like making fun of speedrunners because if you question the concept of playing videogames repeatedly in the slightest it gets people incredibly worked up like youâre asking them their opinion on israel or something and I think thatâs very funny. However i have learned how to be better at the PS2 GTA games from speedrunners so who can really say if itâs bad or notâŚthe world is a place of great mysteryâŚ
Goldeneye speedrunning seems mostly to be about resisting (and failing) psychic attacks when people call you a scrub for playing on the wrong platform (Source, emulated, hardware)
one of the top players mostly just makes sure the patches for playing the game are readily available, or dominating online tournaments, or finding weird new behaviour like
high-level matches are the most boring thing to watch. players instantly recognising where the other is from the split screen, run to the nearest passageway & attempt peek-headshots on each other
canât believe the so-called âprosâ these days arenât splitting the signal to 4 different TVs like some folks did back in the 90s
A huge part of their ongoing revenue is from leasing out part of their office they built in the 90s with Myst money to a church.
Cyan has gone through this layoff cycle like 4 or 5 times in its existence. The first one I personally recall was when CyanTEST (my first job in the business) shuttered, obliterating their supportive revenue stream. Thatâs when they began to lease the less-cool part of the property to other orgs, including a church as already mentioned.
Despite how awful it is for them to lose half their already meager workforce, Iâm mildly soothed that all my old friends who were still working there kept their jobs; people who came up in CyanTEST back in 2007. One of my high school besties is their QA director. So it had to have been hard to see these people go; Cyan is a family you never quite leave.
I think the hard truth is that Myst was a flash in the pan as far as success goes. No game they ever make will be even remotely as successful, because itâs not the 90s anymore and people are no longer hungry for cool CD-ROMs. This isnât to say that their later games are bad, I just think itâs a niche genre / hard sell for the live-service market that gaming has mutated into. What zoomer wants to quietly walk around a contemplative setting and solve esoteric numerology puzzles? Some do, Iâm sure, but not enough.
Perfect Dark is for lovers
I mean, itâs not an accident that everyone reaches for Riven when trying to describe how good Outer Wilds is â Mystlikes are theoretically as popular as theyâve been in almost 30 years â but I think even something as critically popular as that probably wouldnât come out of or sustain a veteran 16 person studio at this point, which is the real problem; everyone who came to during the Kickstarter and subsequent Game Pass era is out of seed money again. They should probably have tried to hire Alex Beachum and his sister when Annapurna was still cutting checks I guess?
In late 2022, Charles Cecil sails across the sea on a journey to pull Robyn Miller out of retirement, reuniting him with Richard Vander Wende, who they convince to cancel the Riven remake and instead commit to their shared divine vision: the chosen boy George Stobart himself discovers a linking book to a new AgeâŚ
a colt 1911 handgun cost 279 dollars in 1978 and according to the inflation calculator that would be like 2200 dollars in today money which is a little less than a staccato which everyone thinks are over priced, despite being a much improved modernized version of the 1911 design. videogames seem to be aware that most normal people are stuck being paid 1990 dollars but keep trying to make 2025 games at 1990 prices while self-imploding along the way and nobody seems to know what to do about any of this. it doesnât seem like enough people are going to just ask for more money all at once, normal people donât like to do that sort of thing
lol I like this concept but I donât trust the developer.
played the demo for this and unfortunately it sucks extremely hard: instead of making levels by hand as one might expect for a god damn platformer, everything has to be a proc-gen roguelite with currencies and load-outs and fucking kill me.
Ah, damn, too bad.
Jamrock Hobo seems to have uploaded an entire internal ZA/UM presentation about the cancelled Cuno spinoff.
I feel like this might be an issue of the game having a bad tutorial, because I played this for about an hour and could not reach the speeds in this trailer for the life of me. I feel like thereâs something core to the gameâs unique control style (You donât have a jump button, your vertical control is to dive and youâre trying to hit the ground on a downward slope) that I was not understanding.