Returnal is a sad mom game.
my fallout 4 story was that of a woman for whom the apocalypse was the best thing that ever happened. she was free from the life of a 1950s suburban housewife and mother!
then her shitty old man son re-emerges and she kills him
from the hour of it Iāve played so far, Death Stranding is a mom game
nicole-458 is my wife i donāt care what he does with the rest of them
oh also the cruelty squad knockoffs have arrived, enjoy 10,000 years of darkness bitches
The reason I will still play a Ken Levine video game in this day and age is that even though his stories suck ass he is kind of almost a little bit responsible for some of the most important immersive sim design. The whole stealth thing? That came from him and his love of submarine sims and movies. The idea that when the player is hidden, he can do incredible damage, but if heās discovered, heās extremely vulnerable, like a submarine forced to surface.
Maybe all these posts need to be moved into a Ken Levineās Bioshack thread, idk
Ken Levine did not invent stealth in immersive sims. This might not even be the first example but Terminator Future Shock came out years before he was even working in games.
thatās just some self-mythologizing he invented while trying to take credit for Thief being so good even though his only contribution to the game was some bullshit that was thrown out for being unplayable (āInitial Design and Story Conceptsā in the credits)
Indeed, Metal Gear came out in 1987, and in Metal Gear 2 in 1990 almost all the modern stealth mechanics were present already
(And Wikipedia restrains itself to saying Metal Gear merely āpopularizedā the stealth genre)
castle wolfenstein (1981)
hunt the wumpus (1973)
None of these games you guys are mentioning are immersive sims!!
what does this sound like to you. the bethesda terminator games are absolutely in that genre, just primitive. i agree that everyone else is missing the specificity of what you said though
i felt immersed in the simulation that is seal team (1993)
hunt the wumpus had multiple interacting gameplay systems, such as feeling the breeze, getting randomly teleported around the maze, falling into bottomless pits, and firing arrows down corridors. you have a variety of ways of handling situations, including firing an arrow down a corridor or moving. i donāt think the game explicitly depicts mantling but youāre moving around in a cave system so arguably there is implied mantling
the cave system is arranged in a 3 dimensional network so mantling is absolutely implicit
itās only an immersive sim if I can root through the garbage to find a password to get into a computer so I can read an email and find the code to open a door.
or you could just guess it because it was 0451.
And the code still works even if you havenāt discovered it in game yet. This is the true mark of the imsim.
Sounds like search action to me
itās worse bc itās easy to imagine itagaki says shit like that with some sense of irony. it still sucks tho for basically the same reasons. he just doesnāt ask to be taken seriously like ken levine does.
anyway uhh metroid II is the first mum game how can yāall be so blind??
I have no mouth but I must scream is at least figuratively āmumā
ā¦