realizing im a true sicko because my only experience of half life is the ps2 port that i used a slow mo cheat with. it was at the end of the credits menu and i felt so happy that someone rewarded me with looking through the menus before playing the game that i couldn’t not use it
CSGo had controller support that never ever worked for me. The best part was having to enable it in console every map change and then quickly move settings around to what I wanted.
that’s CSGO trying to tell you to not use a controller
it’s gonna be a bad time
this is exactly what I did lmao
I assume the pad support is due to the xbox 360 release of both L4D games.
well, the game had pad support
and slightly better pad support after the Steam controller came out
and then in the flurry of updates two years ago, they added things like “UI button icons”, “console-like aim assist” and “being able to navigate some screens with a controller”
I don’t think either game on PC had the 180/quick turn button until the last chunk of updates on 2 either
54 posts were split to a new topic: LASTER MASTER 2: LASTING AGAIN
Left 4 Dead had amazing 360 pad support from the beginning. Complete with that 180 button (that I never actually used because I’d hit it accidentally during tense moments and walk off a roof). I’ve pretty much only played that series with a controller.
This is noteworthy news for the amateur/hobbyist/indie scenes: GameMaker is now free for noncommercial projects. And they’ve brought back the one-time $99 professional fee for Windows, Linux, Apple platforms, Android, HTML5, and gx.games (lol).
I’m curious about what makes them do this just a little over two years after embracing the subscription model. They claim that they’re able to do this because
Since we joined the Opera family, GameMaker has seen a three-fold increase in its active users!
They’re keeping their “Enterprise” (read: for consoles) tier pricing the same, so I’m wondering if their lower-tier userbase was dwindling and they need to try to keep people in the ecosystem. I hope it was worth it, because I know some people dropped GM in favor of things like Godot and Unity (lol).
.
For myself, i guess they’re gonna get me to buy the one-time license again. If not now, at some point, maybe when it goes on sale. I’d resisted going to the subscription model and because my initial purchase didn’t include web export, I was SOL on that front unless I wanted to give up my perpetual license. GameMaker is still the only tool I really know (outside of ZZT) and I doubt I’ll ever bother really learning another.
This is good news. I wonder if they might bring back the Steam version of GMS2. That’s what I have, and it makes me nervous every time I have to use the “legacy” sign-in option because that’s the sort of thing that can easily disappear at some point. I wasn’t going to subscribe unless forced to, and now I guess I won’t have to do that even if they remove it from Steam entirely.
Oh, but here’s the fine print:
So I’m guessing that my Steam copy won’t get that forthcoming runtime and I will have to switch. Not the end of the world.
Ah, that makes… sense. I wonder how viable it’ll be to just keep the GMS2 runtime going for a while. I’ll buy a new license eventually, but I wanna put that off as long as I can.
At least in Steam, you can stay with or roll back to past versions. I had to do that for a while when something broke in an update.
GM free for non-commercial games is nice to see. While there’s much more of a learning curve than there was when they supported drag-and-drop, at least now we might see more of the types of games people make when they don’t have any expectation of selling them from the start. Finding those games when they get made might be tricky, though, unfortunately.
I wonder if “non-commercial” means you can’t take a “donation”/“tip” for them on itch or whatever. Didn’t see anything in the stuff they have about this that clarifies this.
Even though 95% of the games I’ve released are free, I like to reserve the right to sell them at some point, whether through donations or some other future avenue, so I’ll buy this eventually.
even I — who rewrote and patched the entirety of FFT from my own headcanon — am kind of over these revivals at this point, but 13 sentinels was so good… and “unicorn overlord” is extremely “understood the assignment” wrt tactics ogre
I also like how the battles seem to work at something closer to ogre battle scale while having the full on unit formations and everything…
I will buy Unicorn Overlord sight unseen the same way I did with Infinite Undiscovery on launch.
Wait what
oh
I hope valve loses this
I have to assume Valve is being sued constantly and all Gabe does is fly around attending depos
Shatterhand on roids looks neat