News & Gossip VII: For Blood and Headlines

Bionic Commando Rearmed was particularly thoughtful about this, it uses DoF-like blur on outdoor distant objects and dim/fog effects when indoors.

Since it’s a NES remake it has totally flat level design, but it’s playful with pixel shaders, which were the hot new thing on the Xbox 360.

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Well, it’s not an platformer but Strive’s cel-shaded look came to mind. Its 2.5d gimmick is to rotate the camera during supers and victory poses.

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xrd and strive are two of the best-looking games of all time, and one of very few examples of modern graphics actually being impressive

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are vr games like astro’s playroom 3.5D because they play like regular 3d games but have visual perspective shifts and tricks

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I was gonna mention Strive and the other arcsys 3d fighters, but not necessarily for their cel shading, rather because they play with each character’s (or other element) perspective projection independently to make the 2d effect more convincing which I’m sure would help a lot with platformers too (it’s used and works well in Mega Man 11 for example).

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finally, the first PS5 game

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Collective Amnesia over Viewtiful Joe ITT

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breaking:

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i’d guess this happens bc companies tend to have large teams/pipelines to make 3D graphics already, but they don’t have the resources or talent on hand to make a full game’s worth of 2D assets.

also idk if it’s still true, but when i tried to use Unity like 10 years ago it was significantly more finicky to make a 2D game in it than a 3D game. the tools were all built around 3D.

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image

image

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wow parker was not kidding when he said mw2 is fortnite now

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i remember when we were putting attack on titan into vanguard and i was like “why”

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adrian chmielarz (the creative director for this game) was a big gamergate guy and believes women are biologically predisposed to playing specific genres because he’s a fucking moron. i got into a big spat with him around that time for his shitheaded behavior. make what you will of this information.

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ah that explains the voiceover

can’t wait for the big climax where you shoot a hysterically-crying antagonist while endless monsters pour out of yonnic openings

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chmielarz put himself (and, by extension, his studio) in a, hm, unusual position: he actually spent most of the time since 2014 posting anti-right wing government content and liberal pieties on his facebook account, but since he’s one of the most incredibly bullheaded developers in the industry and someone who compares public apologies and admissions of being wrong to spilling one’s blood among sharks, he will keep pretending gamergate never happened unless the recent outcry about his support for it becomes too large to ignore comfortably. summarizing his personality as “joe rogan who would have voted for obama for a third term if he could” wouldn’t be far from the truth, I refuse to read his posts anymore for the reasons outlined in nietzsche’s most overused adage

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THE GENRE IS HIDDEN OBJECT GAMES BY THE WAY i know you know teg but i die every time i remember Womens Games

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obvious retort there is that there are a lot of men who really need some practice playing hidden object games

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Find shit

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