News & Gossip VII: For Blood and Headlines

My uUnreleased, butpractically complete commercial game from the early 90s, for SEGA Genesis / Megadrive

3d Polygon road driving game based on Mario Kart, with powerup elements from Nemesis.

https://twitter.com/games_pants/status/1704076122709692808

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coping annd seething as the kids say

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Criterion has already been Battlefield adjacent (they did the ship combat in one of the EA SWBF titles) and also can what they do be any worse than Battlefield Hardline

So hey, Um Jammer Lammy Now got dumped and emulated. That’s cool.

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Okay, when The Vanishing of Ethan Carter came out in 2014 I thought it had the best graphics I had ever seen in a video game (even though I knew it was all photogrammetry). Now I watch this and feel nothing. I don’t think it’s a meme anymore to say that video game graphics have reached their plateau!?

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FPS Elden Ring with incredible graphics wasted on goofy art sounds like something I’d pay money for, yeah

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Suda and Swery together is almost too sickly sweet a joint

Dang, I think I’m out. It looks like someone made a Soulsvania mash in the JJ MacField mould. Looks shit.

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what an incredibly tepid blatant ripoff of black sabbath’s paranoid playing in the background. gross

game looks aggressively mid

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is it possible to make a 2 1/2D action platformer that doesn’t look like this? I can’t think of any examples.

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I think games that lean into 3D objects with a 2D aesthetic work OK. Like Black Knight Sword, or Puppeteer. Where the 3D-design of objects is situated in a context where a 2D design ethos works well. But generally these games often look like the 2D section of an otherwise 3D game.

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The 2 1/2 style always looks jank in screenshots and trailers but it grows on me when I actually play one. There’s something satisfyingly concrete about landing on a platform that looks 3d.

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The camera is always too zoomed out. Fully dinkified.

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in the 90s games like Klonoa and Kirby 64 used 2.5D well, with interesting uses of the perspective - curving paths and such. even mid games like Pandemonium tried stuff. modern 2.5D is flat as a pancake and feels intent-free. like this is just a default template that you can slap whatever onto. the fact that it is 3D is completely irrelevant and unquestioned by all

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will no one think of the innovations of Bug!

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to be fair, bloodstained does have some fun perspective shifting stuff like this, like the tower area. I agree that that kind of thing is overall underutilized in modern 2.5d games.

I really think depth of field is a big issue. you want to minimize depth perception and make the image as flat as possible. but no one ever does this. is there a reason?

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Defaulting to widescreen might have helped.

for those older games, the 3d was itself a gimmick. for many of the modern ones, it’s just cheaper and easier than hiring specialist 2d animators

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