true, but what the fuck is a “legacy of shadow” - with a name like that it should look like the deus ex remaster. if a shadow lasts long enough to constitute a “legacy” you’re just talking about a place that’s not exposed to light and you need other words like “murk”, “gloom”, and then once you start trying to attach those to “legacy” you end up with like “legacy of obscurity”
shadows are famously ephemeral and disappear at daybreak
word of warcraft shit. BLOODHOOF. SHADOWGLEN. LIGHTBANE
The sheer number of bundles - Humble, Fanatical, what have you - and keys from them going to dubious sites for a few bucks…$360 could nab you a whole lotta Steam games.
having a steam account from 2006 with the years of sales and buying some of the early humble bundles already gave me enough games I cannot possibly play in my lifetime so I just think people overestimate how many games they need. You don’t need paid access to every piece of shit getting released
I think actually participating in timely release cycles is generally slightly-more-prosocial-than-net-neutral overall — it’s like yes hype yes they want to sell you something yes a lot of marketing is bullshit but it’s also one of the only ways for professionals to actually benefit from like, cyclical trends in public-facing vs. private-facing work and give any shape to that work and understand their audience at its peak, so if you want people to keep making games then actually showing up for said pieces of shit so you can have a conversation is important, sitting on a hoard is actually less good for art no matter how strong your historical interest is — but yeah “paid” is the operative word here, because imo whether you pirate something or not actually is much closer to net neutral
I was on gamepass for a while and found that while it was nice to be able to download whatever I often didn’t really do that, and I hated that I was essentially renting games. I think I tried to play The Saboteur via gamepass but it required running the stupid EA app too. The GOG copy I found turned out to be way better. If they’re raising prices it’s clear that they’ve been running at a loss for a very long time and are probably still running at a loss so…lol I guess.
Kinda mindblowing how bad they fumbled the bag on Xbox. All that money is going to go to AI or whatever. The consoles are too expensive and there’s no exclusive games that would move units. Now the only thing that was going for them - game pass - is now also too expensive.
Games make more money than anything, and yet somehow nobody can make money on them.
well the problem with the thief reboot was the one actual thief level was a dlc bonus mission and the part of the thief series it seemed most interested in carrying on was, for reasons known only to it’s insane french canadian designers, the hub level sectioned off by narrow loading hallways because of xbox console limitations featured in the lesser thief game. hard to say how much of that is going to apply to a vr thing