News at XI: Pro Evolution Gossip

It’s okay to make the player look up stuff outside the game! I know it’s game design wisdom that everything a player needs must be provided within the game, but I find the proclamation immoral.

Also I’m just being petty because it’s funny that it’s featured in the trailer.

edit: That this exact type of puzzle features in many many games that one can have played through, yet not one of those games manage to impart anything about how a piano or music notes could work, is more or less what I was gesturing towards. It’s pretty damning on the part of games! Why have piano puzzles at all? “Oh don’t worry, it looks like it could be about music but we’re only going to make you type out a code word.” It’s silly! It makes me smile!

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Now that there’s been two other posts I apologize for being petty. I do want to hear about these kind of games and I will play the demo because I have enough interest.

i was just assuming that the speed changes in the vf6 video were just to highlight how close the models can be without registering a hit.
i feel (and hope) the actual game won’t be doing that

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putting the key guide next to the keyboard is “not trusting the player”. even in Obduction the phoneword puzzle at least had the grace to put the rotary phone dial in another location

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the vf6 trailer looks like ue5. If it’s not ue5, whatever engine they’re using shares many of the same shortcomings: laggy global illumination due to radiance caching, stippled hair that needs some form of super sampling to look right, the super sampling itself causes some ghosting, blending screenspace and global effects for performance reasons

I’ll assume the crunchy aliasing in the video is a side effect of youtube compression since it otherwise makes no sense to me

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Play Loom

The spellcasting system does a good job of getting the player to associate tones with notes such that if the player is not tone deaf, they can play on expert difficulty and have to rely on their ear to learn how to cast spells (yes the spells are all just short melodic phrases in the key of C but the game can definitely be used for ear training)

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none of this would be a problem if education systems taught the classics

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Complex 629 which i wrote about the demo for in the games you played thread here:

just came out today

the demo was one of the strangest and most memorable things i played in a long time. extremely recommended if you want to be transported back to the era of weird inexplicable experimental gamemaker games

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I think it might be the Dragon Engine since RGG are helping with dev but wouldn’t be surprised if it’s UE.

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That it’s also a puzzle directly from silent hill 1 but with the cheat sheet doesn’t inspire confidence either

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I heard a rumour that you have to solve the riemann hypothesis to get the joke ending in silent hill f.

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VILE: Exhumed is a game about searching through an old computer, uncovering dark secrets, and experiencing the horrors of parasocial obsession and misogyny. There are references to sexual assault and violence against women, as well as depictions of gore – this was never a secret. This was the point.

It was intended to be released for sale on July 22, 2025 on Steam – the largest video game storefront in the world.

Instead, it was removed from Steam and banned for sale.

VILE: Exhumed was not banned for its use of gore, or its intense themes – themes that are sensitive but many players related to – it was wrongfully banned for “sexual content with depictions of real people.”

The game covers topics of assault, abuse, and entitlement, and uses a combination of FMV and practical effects to create images as horrifying as the themes. This was never a secret. There are a lot of intense visuals in VILE: Exhumed, but there is no uncensored nudity, no depictions of sex acts, and no pornography whatsoever – which is one of the justifications bad actors are using right now to censor games.

What this actually results in is taking power and storytelling away from women, other marginalized artists, and ultimately, from everyone.

This censorship of my work is a direct attack on creative expression and artistic freedom, and it will not stop with false accusations of sexual content.

They will come for anything that speaks more loudly than they do.

By giving the game away, for free, to whoever wants to play it, I am doing the same thing I set out to do when I started working on VILE: Exhumed, a game about sexual assault, male entitlement, and misogyny. Taking back my agency.

No one is allowed to dictate what kind of horror is acceptable, or what stories are allowed to be told.

VILE: Exhumed is now available to download for free as shareware under a CC BY-NC-ND license through a few different methods on this page. This felt like the best option to make the game available to as many people as possible. Trying to release on a different storefront would only open us up to the same problem we ran into with Steam.

Below, you will also find links to financially support the game. Since VILE: Exhumed was intended to be my first commercially released game, we wanted to provide a way for people to financially support it as well. DreadXP will be donating all of their portion of the profits, and I will be donating a portion of mine, totaling in 50% of the profits from the game being donated to Red Door Family Shelter, a Toronto based charity that focuses on helping families, refugees, and women who are escaping violence.

Every person at DreadXP has worked so hard to support me, and support VILE: Exhumed, and I want to take this opportunity to thank them. They encouraged my artistic freedom from the very start and through all the stress and heartbreak of my game being banned, they stood beside me – promising me they would do everything they could to get VILE: Exhumed out and into the world – somehow. The decision to distribute the game for free, to make sure as many people could play it as possible, was a collaborative effort that not only had DreadXP’s support, but their enthusiastic encouragement.

I also want to say thank you to anyone who has supported me, whether you played the original version of VILE on itch.io, or maybe even the games I worked on previously to this, followed me on social media and got curious about the game, or if you just heard about me moments before arriving at this website.

You are why I create things.

The one thing that hasn’t changed during all of the bullshit is my one piece of advice.

Please, now more than ever, make the weird thing. Throw up your yarn and create with it.

Thank you.

– Cara Cadaver

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sony has announced they recognize the state of palestine and is offering a bounty on scalps of xbox owners, redeemable in the playstation store only

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UFO50 coming to Switch

Also appreciating the energy of this

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Microsoft cancelled Contraband, a multiplayer game made by the Just Cause developer Avalance. Probably to free up more money for AI that kills people in Palestine

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Surprise Heretic and Hexen remaster release today. Buying the ID software bundle in steam 19 years ago is really paying off.

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It was out on Steam yesterday. I owned it for about 10 minutes and it seemed like a pretty good conversion; control on DualSense was fine, I actually liked the orchestral AST, although you can go OST if you prefer. (Mind you I’m not very familiar with the series.) There a couple new levels, I didn’t try them. You can turn off screen flash FX although it feels a bit flat without it. You also have the option to launch what it called the DOS version instead, I didn’t try that.

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UFO 50 dinged for just Quibble Race is kind of funny considering how extremely forgettable Quibble Race actually is.

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