oh cool, Frog Fractions 2 came out
Completely unhinged, yet still not on the level of the insane and inane April Fools screenshot
I want to play it if only to say I played it
Thereās not much to go on here, like, at all. But I dig the aesthetic and the one-sentence pitch
w-waste them cities
has this come up before?
another @Father.Torque ping
I look forward to never having a PC good enough to check it out
edit to add the much more informative video this footage seems to have come from:
Looks like Chivalry. Iām more interested in Mirage, TBH
it looks like a Chivalry that tries to have some basis in the physical realities of medieval melee combat and/or human bodies
so it looks like a Chivalry thatās not trash made for lovers of garbage
You obviously didnāt treat Chivalry like a Monty Python simulator.
I imagine this game is going to be a better game than Chiv. I still think Mirage will be more fun.
Looks neat.
When will we get a game that features swords interacting with bodies/armor dynamically in the same way the best ones have them interact with swords and shields, etc? Even in these aspirationally realistic ones: swing your cutty thing in the air and watch as it glides right through whatever metal-encased meat thing it encounters with no resistance. Bouncing off and denting flat planes, splitting and breaking of seams, getting stuck in cracks or bone and meat gib.
Baby steps, I guess. Non-trivial, sure.
Your lips to Fromās ears, amigo
Someone post that video of the guy slicing through the boot that had meat inside.
UNRELATED
I want this!
What⦠what is āhook and shield combat.ā Is this a secret Rygar remake?
I mean, it seems cool and all, but honestly why would you play Mount & Blade without all the Mount & Blade parts.
Iāve said since before the current generation of consoles was out that the new frontier of graphics isnāt higher and higher definition and denser and denser textures but rather procedural animation and materials interaction. It would change everything.
That said, at some point youāre going to run into a problem with input insensitivity, especially with something as fluid and dynamic as human melee combat. If your blade reacts realistically to every bone and armor gap, youāre going to want to be able to aim to exploit those differences, but thereās no input device that can accurately simulate the fine-tuning of a human shoulder, elbow, wrist and fingers working in concert. It might end up feeling random and frustrating.
you fuckin wierdo
the secret is VR
This is a seriously underlooked part of VR and itās hard to describe to those who havenāt used it; cheap and simple fine manipulation makes our current 3D verbset seem very clumsy
Brainwave reading controllers come on
If other people wanted them as much as me weād have the already : (
i was wondering what happened to this
edit: oh damn the OST came out http://garoad.bandcamp.com/album/va-11-hall-a-second-round
maybe Iāll finally play that game
but what are the odds it ends up looking worse than just emulating the real thing with all the bells and whistles turned on