Mystery Science News Thread 3,000

oh cool, Frog Fractions 2 came out

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Completely unhinged, yet still not on the level of the insane and inane April Fools screenshot

I want to play it if only to say I played it

There’s not much to go on here, like, at all. But I dig the aesthetic and the one-sentence pitch

http://www.enyo-game.com/

@shrug @Father.Torque

w-waste them cities

has this come up before?

another @Father.Torque ping

I look forward to never having a PC good enough to check it out

edit to add the much more informative video this footage seems to have come from:

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Looks like Chivalry. I’m more interested in Mirage, TBH

it looks like a Chivalry that tries to have some basis in the physical realities of medieval melee combat and/or human bodies

so it looks like a Chivalry that’s not trash made for lovers of garbage

:waynestare:

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You obviously didn’t treat Chivalry like a Monty Python simulator.

I imagine this game is going to be a better game than Chiv. I still think Mirage will be more fun.

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Looks neat.

When will we get a game that features swords interacting with bodies/armor dynamically in the same way the best ones have them interact with swords and shields, etc? Even in these aspirationally realistic ones: swing your cutty thing in the air and watch as it glides right through whatever metal-encased meat thing it encounters with no resistance. Bouncing off and denting flat planes, splitting and breaking of seams, getting stuck in cracks or bone and meat gib.

Baby steps, I guess. Non-trivial, sure.

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Your lips to From’s ears, amigo

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Someone post that video of the guy slicing through the boot that had meat inside.

UNRELATED

I want this!

What… what is ā€œhook and shield combat.ā€ Is this a secret Rygar remake?

I mean, it seems cool and all, but honestly why would you play Mount & Blade without all the Mount & Blade parts.

I’ve said since before the current generation of consoles was out that the new frontier of graphics isn’t higher and higher definition and denser and denser textures but rather procedural animation and materials interaction. It would change everything.

That said, at some point you’re going to run into a problem with input insensitivity, especially with something as fluid and dynamic as human melee combat. If your blade reacts realistically to every bone and armor gap, you’re going to want to be able to aim to exploit those differences, but there’s no input device that can accurately simulate the fine-tuning of a human shoulder, elbow, wrist and fingers working in concert. It might end up feeling random and frustrating.

you fuckin wierdo

the secret is VR

This is a seriously underlooked part of VR and it’s hard to describe to those who haven’t used it; cheap and simple fine manipulation makes our current 3D verbset seem very clumsy

Brainwave reading controllers come on

If other people wanted them as much as me we’d have the already : (


i was wondering what happened to this

edit: oh damn the OST came out http://garoad.bandcamp.com/album/va-11-hall-a-second-round

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maybe I’ll finally play that game

but what are the odds it ends up looking worse than just emulating the real thing with all the bells and whistles turned on