God amazing that sounds like a made-up internet fiction NES game. the Famicom era ruled, didn’t it.
like, MOTHER which had a straight-up arranged soundtrack w/ vocals accompanying it.
You get that sorta thing nowadays, i suppose, but the disparity between the “real”, fleshed out version of the music and the chiptune reality is so much larger in the old titles.
It was a crazy wild frontier, I tell you what. There are a few eras in games that have a unique, experimental nature to them (e.g., early PS1 era), but Famicom is hard to beat.
it’s such a shame because the ending scene of Terranigma is the culmination of all of Quintet – their ability to wrap a geologic perspective to mysticism into something personally felt. Legitimately the only time I’ve cried with a game.
[your character’s soul, the Ur-Hero, has broken its cycle and can dissipate]
Looking at how this works, they’re using a Miyazaki-esque flying dream (personal freedom, power) to express buddhist, humanist themes: acceptance of death, love for humanity in the abstract. Transforming the conceptual into emotionally impactful (the same could be said of all art)
Shinobi is cool and all, especially the PS2 games, but I am expecting a generic ninja movie with the Sega license attached because someone thought it was still relevant.