http://forums.pcsx2.net/Thread-60-fps-codes
Also,
FTL is two games.
One is exploring space, grinding, becoming ever powerful while not getting killed in the process.
The other is the final boss, testing to make sure that you have met all the appropriate checks to win, possibly screwing you over anyway just because that’s how RNG works. What it requires does not match up with what is required of the other part of the game.
You don’t need to beat the final boss to have fun with the game, but you do need to have a plan from the moment you press ‘start game’ if you do.
The big problem I have with FTL is the exploration game is predicated largely on memorization. Will this event kill a crew member? Let’s find out! Well, it did, so i won’t do that again. Very Compelling Gameplay
see also: Giant Alien Spiders
yeah. I really admire how messy the battles are, and the game has a very satisfying amount of content (such that the memorization isn’t necessarily so bad), the UI and sound design are great, and it was one of the earlier “new roguelikes” & set a good example, but too much of the game hangs off of an RNG that just can’t be as good as it needs to be. the problem isn’t as acute in more complex roguelikes because they’re never as narrowly unfair, or in more action-oriented ones because you can always play a little better or worse given the scenario the game has thrown at you (and having that little bit of variance is largely relaxing), but it’s definitely an issue in FTL if you want to win.
I can’t stand FTL because of its aforementioned RNG problems. Like sure, the actual battles are fun enough in a casual way but the RNG is so unfathomably shit that I have literally played games where fuel never spawned.
It’s random btw
Events have randomized outcomes, yes.
30% chance of losing a crew member is still 30% too high for possibly negligible rewards I can make up later!
So if an event has a chance of doing that, I simply refuse to do it. It’s not worth it.
I have the opposite philosophy. I take every one.
well, uh, enjoy!
i prefer finishing runs but that’s me i guess
You can afford to lose members, dogg
birch more like PERCH (because they live on the edge)
The problems everyone has with FTL is the same kind of problem I’ve had with every roguelike I’ve played. Reliance on RNG and memorization, most runs ending due to bad luck, and tests that can only be passed with very specific criteria or skills.
I guess FTL clicked with me because the meta is pretty broken and unfair, but the actual moment-to-moment is really, really good. It felt like a Rogue-ish game that I could engage with on a meaningful level other than “read the wiki.”
It also has fantastic music, which is probably the biggest draw for me anyway.
Heck yeah
Best writing of 2017 candidate
I hope they’re saving Air Raider for a hype reveal or at least retooling him so the other classes can call in vehicles or other support calls and devices.
I wonder if Sandlot feels that poor vehicle controls are too much of a series signature to do away with.
I actually have adapted to the vehicle controls for most of them, so if they do something like mess with how the choppers control, I am gonna be sad.
I’d like at least one motorbike w/ sidecar to operate properly so I could have actual thrilling buddy cop drive-bys. I mean it was kinda hilarious when I first tried it with a friend and finding out it handles better in reverse that driving forward.
……… i mean, they know that their trailer is basically useless/trashy, because you know right away what it’s gonna be like … and still they cannot help themselves and produce those.
Armored Vehicle Grape has best videogame controls of anything.