Mystery Science News Thread 3,000

I am installing this the moment I get home

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someone has been watching Witcher 3 trailers

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Redcoat shoots amazingly slow running magical-indigenous person: the (amazingly badly titled) game?

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I use lefty scissors! I also eat ambidextrously with fork and knife because I defaulted to one way anf my mother tried to force the other way. I cant remember which one is supposed to be left or right hand. I switch utensils in my hands often when I eat.

So Polygon put up a video about Oh, Deer! in February’s Humble Monthly but there’s no way to get it now.

:waynestare:

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Humble Monthly exclusives cause me a low grade panic attack every time I think about them.

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i think Etiquette Says you are supposed to cut with the right hand then switch hands and fork with the right hand as well. i just knife with my left hand, seems fine

I was endlessly informed before going there that Central Europe has a strong norm in favor of not switching fork hands, whichever side one favors.

surprised nobody’s linked this yet but: Next game from the FTL devs was announced, and it’s some sort of front missiony mecha proc-gen srpg: http://subsetgames.com/itb.html


the music is pretty rad too, Prunty’s improved a lot since FTL

Yay!

I’ve jokingly named FTL as my GOTY for 5 years now, but I have a secret.

It wasn’t a joke.

I’m not even going to watch a trailer, I am going to buy this the second it comes out.

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FTL has some kind of serious design cheap spots but it’s really really likable

I got to the end boss the first time I played the game and was like “oh, so this is how it works” and never played it again.

It’s the moment to moment stuff that I love. The end boss is kinda meh, right? But I turned this on for 15 minutes yesterday and accidentally killed a human I named Clint by trying to get him to repair the broken oxygen module, but the oxygen in there had all burned away from a fire so he suffocated. Oops.

Plus the soundtrack is utterly fantastic.

Sure, I get that.

I dunno, emergence is one of those dragon-chases in videogames that all start to feel the same after a while. The only way to make that interesting to me any more is to have such a level of procedurality that I start to prefer reading summaries to actually playing the game (Dwarf Fortress, roguelikes). Otherwise I prefer a conversation with the designer, whether that’s via narrative or puzzles or action setpieces or whatever.

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True emergence is turing complete

http://forums.pcsx2.net/Thread-60-fps-codes

Also,

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FTL is two games.

One is exploring space, grinding, becoming ever powerful while not getting killed in the process.

The other is the final boss, testing to make sure that you have met all the appropriate checks to win, possibly screwing you over anyway just because that’s how RNG works. What it requires does not match up with what is required of the other part of the game.

You don’t need to beat the final boss to have fun with the game, but you do need to have a plan from the moment you press ‘start game’ if you do.

The big problem I have with FTL is the exploration game is predicated largely on memorization. Will this event kill a crew member? Let’s find out! Well, it did, so i won’t do that again. Very Compelling Gameplay

see also: Giant Alien Spiders

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