Mystery Science News Thread 3,000

like food palettes, there’s definitely a difference in how characters move that makes things nicer if not functionally different.

An obvious example is FPS aiming on consoles; there’s 4 or 5 different tricks to make auto-aim feel nice that have been built since Goldeneye (here’s a good rundown).

Character movement has similarly been improved but it’s not like you couldn’t move characters through spaces in PS1 games. I can say I was, at the time, frustrated by how slow Japanese developers were to implement analog move speeds and even analog orientation, as though they assumed everyone still used DPads for 3D space.

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Bring back early era PS3 controls where player models physically lean like goofy marionettes when turning around

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it’s much more bizarre to me that this is bothering you so much. engines do resemble one another within a certain generation, and expectations of analog movement have changed a lot since then in subtle ways.

lol

controls are as good or bad as what a particular game is actually asking of you re: its design vocabulary; objective linear improvement irrespective of those concerns doesn’t exist

i’d be inclined to argue that (maybe excepting the console FPS) the sort of game that seems to explicitly benefit from more recent developments in nuance of movement and resultant animations are also games where precision is a secondary concern

uncharted feels different than what would’ve been possible ten years prior, but it’s also uncharted so this is more of an aesthetic achievement than mechanical and ultimately doesn’t matter much. observations about controls in an ueda game would fall in similar territory, i think

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[quote=“diplo, post:2460, topic:197”]
Like how do you generally conceptualize a controls-based divide between PS2 and PS4 games.[/quote]
If you ever played like a splinter cell or hitman from back then compared to now I’m not sure how you wouldn’t notice one. all people ever want is for those games to have the controls and usability they finally have now but with the level design of back then

Lol.

As far as I know cho-aniki doesnt have for real child molestation/equates pedophilia with homosexuality so it is way ahead of Hard Gay in that respect.

Was searching for any gay game representation on a timelimit.

we’ve definitely talked about P4’s queer-baiting and casual homophobia multiple times, i think the conclusion is usually “uh oh this game is Very Problematic in places but forget it Jake, it’s JRPGtown”

P4 seemed like it was going to actually address queer stuff (apparently yosuke was meant to be closeted at some point) but it totally pathetically wimped out and thats where most of the problems come from.

i dont remember any homophobic jokes in P3 except maybe that creepy businessdude seems vaguely ““gay predatorial”” (extreme air-quotes)

the games constantly attempting to foist hetero relationships on the player/PC is the part that irritates me the most tbh

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I played persona 4 recently and made a big post about this very stuff in the games you played today thread, okay??

I am dismayed but not surprised that persona 5 hasn’t learned anything 8 years later

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it’s nice that persona 4 at least gives you the option to be “just friends” with girl npcs instead of each s link inevitably ending in them falling in love with you

it really wouldn’t mess the game up at all if you could pursue homosexual relationships, would it? I guess in some sense it might shed more light on how phony the in game romance is to began with

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dont even want to start the discussion/bring up the aspect of devs/publishers aiming for the crowd that brings in the $$$, so anything else than phony romance in a J-RPG would be a surprise … and:
if homosexual relationships would bring in more cash, would J- follow where western-RPG would go?

we pretty much know how these questions would be answered, don’t we.

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What does it say that a port of a 15 year old PS2 game is one of the few things that makes me want to try out VR

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ps2 game?!?!

(also it says that you liked rez a lot)
(i did too)
(which was better, having a trance vibrator or being able to connect the console to a VGA monitor?)

(oh they never released the Dreamcast version in North America)

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Using the Trance Vibrator for erotic purposes is a hard mode proposition.

I could never get it in my ass

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quitter

:waynestare:

It is almost identical to getting sexual pleasure with a restaurant table buzzer. Whenever there is the half comment about lol trans vibrator I’m certain they’ve never seen the thing.

Is it time for the dudes and trans-girls of SB to podcast about sex in video games?

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:lovepig: :lovepig: :lovepig: